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World of Warcraft Zul’Gurub Guide

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PC Version
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| Table of Contents |
+——————-+

I. - How to Contact Me
II. - Version History
III. - Copyright Info. and Legal Information
IV. - Purpose/What This Guide Will Cover
V. - Zul’Gurub Instance
A) Trash Mobs
B) High Priestess Jeklik
C) High Priest Venoxis
D) High Priestess Mar’li
E) High Priest Thekal
F) High Priestess Arlokk
G) Bloodlord Mandokir
H) Jin’do the Hexxer
I) Hakkar
J) Edge of Madness
VI. - Credits

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| Section I. - How to Contact Me |
+——————————–+

Name - Josh Eaton
E-mail - jjeatonusa1@netscape.net
AIM - Charys Joshy

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| Section II. - Version History |
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Version 0.00 - (July 07, 2006) - Started.
Version 1.00 - (July 09, 2006) - Finished version 1.
Version 1.10 - (July 14, 2006) - Added third Arlokk strat.
Version 1.15 - (Sept 11, 2006) - Altered the Copyright Info to state policy
regarding posting this on your guild forums.

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| Section III. - Copyright Info. and Legal Info. |
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Alright. Here’s how it works. This guide will first be publicized on GameFAQs.
It is Copyright 2006 to me, Joshua J. Eaton. You, the reader, may use it for
whatever you want, but only here on GameFAQs.

You may NOT take it and place it on your own gaming website, nor may you print
it and give it out to anyone. At present, the only gaming/codes/FAQs website
that this guide is only allowed to be posted on is: www.gameFAQs.com . DO NOT
my personal consent. If you see this guide on any other website other than the
said one above, please contact me about it. Furthermore, my consent to post my
guide on another GAMING website other than the said one will NOT be given at
the current time, so please do not E-mail me to ask.

HOWEVER… if you wish to take this guide and post it on your guild’s forums
for you and ONLY YOUR GUILD’S USE, you may. Again, this guide may not be posted
on any gaming website other than GameFAQs, but you may post it on your guild’s
forums to help progress and/or for quicker access. I only ask that, if you do
this, you please do not alter the actual guide (you don’t have to post all this
legal crap and the purpose, etc, just don’t alter what you do post). Thank you.

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| Section IV. - Purpose/What This Guide Will Cover |
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This guide for the PC game World of Warcraft will cover the high-level instance
known as Zul’Gurub, or ZG for short. It will take you through the instance boss
by boss, give you the best strategy for that boss, and ensure that your group
obliterates this place. This guide will also briefly cover some of the harder
trash mobs in the instance and the most effective ways to kill them. Loot won’t
be covered here, but every possible thing that can drop from the bosses can be
found at thottbot.com or at wow.allakhazam.com simply by typing in the boss’s
name. Enjoy the guide, I hope it helps you and your guild beat this place with
ease.

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| Section V. - Zul’Gurub Instance |
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First a foremost, a bit of information about Zul’Gurub. This is a 20-man in-
stance raid designed to gear players up past your average UBRS or Stratholme
group. The vast majority of items found in ZG (Zul’Gurub) are not as good as
items that you’ll find dropping off of trash and bosses in Molten Core and are
nowhere near the quality of Blackwing Lair. For guilds who have the two latter
instances mentioned on farm status, ZG is most likely a joke to them and this
guide isn’t needed. ZG starting guilds though, ZG can be as challenging as try-
ing to 3-man Stratholme or 5-man UBRS.

Zul’Gurub has a plethora of bosses and since patch 1.11, even more loot and
even better quest rewards! The vast majority of quests involving Zul’Gurub are
found at Yojamba Isle located off the Stranglethorn Vale coast. It is the very
tiny island in the very north-west of the zone. Coordinates for those who use
them are approximately (15,16).

Now… do you remember way back when you did the Sunken Temple instance and ab-
solutely everyone wanted to kill Hakkar? Well, if you notice, that’s not the
real Hakkar. It’s merely his avatar. Zul’Gurub is controlled by the real Blood
God, the real Hakkar. In order to kill him, you have to kill five High Priests
within Zul’Gurub. There are a couple more bosses located inside Zul’Gurub with
very, very nice loot, but in order to do Hakkar, the five High Priests listed
below must be killed first or else Hakkar will have some VERY overpowered
skills that pretty much make him impossible.

A. - Trash Mobs
——————-

Before I move on to some of the bosses in ZG, I’m going to tell you a bit about
some of the more difficult trash mobs and how you can most effectively handle
them. So let’s begin a little with those now.

Blooddrinkers
————-
These mobs are single trolls wielding two-hand weapons and are dressed in all
red armor. You attack them like you would any regular enemy, but there’s a
small catch. Around 40% health, they like to do a little AoE (area of effect)
move that, like their name implies, drinks your blood. It hits for about 250
damage, but it hits everyone, so the Blooddrinker basically heals to full HP.
To prevent this, simply have your rogues stun the hell out of it when it gets
to about 50% life. A couple syncronized 3-5 point Kidney Shots should do it.

Bat Riders
———-
These are found before “the bat boss”, Jeklik. There are several pulls that
have a Gurubashi Bat Rider in them and 5-6 smaller regular bat enemies around
them. Your tank is suppose to grab the Bat Rider and tank it away from the raid
while your mages and warlocks AoE the hell out of the smaller bats. The Bat
Rider can then be damaged down like any other enemy, HOWEVER, at about 40%, it
will say in your chat that it’s eyes glow with fire or something as it goes
crazy. As of that point, you have about three seconds to get everyone away from
the Bat Rider before it explodes, killing itself, and doing about 5000 damage
to anyone near it. So really… don’t be near it at that time.

Raptor Packs
————
A few places within the instance have small packs of raptors (five to seven)
that can’t be separated from one another. There are two ways to handle these
packs. One way is to have enough mages and druids to put them to sleep and kill
them one at a time. The other way is to have enough mages and warlocks to AoE
them to death. The second way is much, much faster, but you will need a lot of
healing on those AoE’ers. The druids could also throw in a Hurricane for each
raptor pack since it’s on a short cooldown.

Gurubashi Beserker
——————
These are the huge, hunched over blue/purple hairless gorilla mobs that patrol
around the instance. They have a lot of HP, randomly AoE knockback people, and
run to new targets very fast. At low health, they Beserk. They take more damage
but also do more, so the idea is to down them fast. You should only ever have
one Beserker on your raid at a time, so it’s fairly easy to handle them as long
as no one pulls too much aggro. For newer guilds, I’d advise letting your tank
have about five seconds alone on these before other people attack.

Warlock Imp Packs
—————–
When your guild gets near the Madness side of ZG or decides to actually go in
it, you’ll encounter several of these mobs. They are basically very high-damage
output imps, but they come in groups of three. They’re easy to handle if you
have at least two warlocks to enslave one each while the raid kills another.
The catch to these imps, however, is that when they die, a red portal opens up
and three voidwalkers come through. They have no special abilities, so just
kill them before releasing and killing another imp.

Jin’do Troll Packs
——————
Near the boss, Jin’do the Hexxer, are several pulls of about ten Undead Trolls.
Because they are Undead, you can’t sap them or sheep them. I mention these for
two reasons. One, they put a debuff on you that increases damage taken by up to
500. It’s a curse and needs to be taken off of the mages and warlocks who are
AoE’ing the group of trolls immediately. The second reason I mention them is
because in a few of the pulls, there are female Gnome warlocks who do A LOT of
damage with their Shadowbolts and also can summon several infernals. These
gnomes are humanoids though, and therefore can be sapped and sheeped. Have fun.

Okay, that just about covers the difficult trash mobs of the instance, so let’s
move on to the real fun: the bosses!

B. - High Priestess Jeklik
——————————

Jeklik is one of the harder bosses here in Zul’Gurub because of all the little
painful things she can do. Once her entire room is cleared (all the bat rider
pulls and such) and your whole raid is fully buffed, take note of one thing.
Face her cave that she is standing in, then turn around and look back in the
direction that you came. Note that you walked under a very large “arch” or so
to speak and that on the left and right each are very big weeds. This part is
important to note because if the person with Jeklik’s current aggro pulls her
past this point, Hakkar (last boss of the instance) will see it as a trap, heal
Jeklik to full health, and she will reset herself back into the cave. This can
be beneficial if your group is going to wipe, but it can be disasterous if you
have her at 1% and pull her over that line.

Anyway, how to beat this big bat… she has two phases. Phase 1 begins the very
second your tank runs up to her cave and pulls her with his ranged weapon. He
should run back to the center of the room with her following and tank her there
in bat form, phase 1. During this phase, Jeklik can charge people who have high
aggro and has a 10-yard AoE that hits for about 1000 damage and silences every-
one it hits for about eight seconds. Basically… no caster should be near her.
Another point to make during this phase is that she summons a group of bats
from her cave that charge down to the group. Your offtanks needto blow their
Challenging Shouts on these so that the mages, warlocks, and druids can AoE
them. This small summoning happens only about 3-4 times and only in phase 1.
(My guild only has it happen once, but that’s because we have a lot more damage
output than beginning guilds.)

At exactly 50% health, Jeklik will change from bat form into human form. Her
armor is now significantly less and her health will go down faster. During this
phase, you need to now note two different things. One, at 30%, she summons
bomb-bats. They can’t be attacked or anything, but they fly over everyone heads
way above and drop bombs on random people. You should move immediately out of
the smouldering fire that remains on the ground after the bomb hits. It hurts.
The second thing to note in this phase is that she can heal. Her heal has a
long casting time and is easy to take care of, but don’t get careless. Rogues
need to kick her when this heal starts and mages need to Counterspell. The heal
is very easy to see, her hands glow a very, very bright yellowish-white color.
This phase continues all the way down to 0% health when she’s dead. If you keep
in mind the things I mentioned, it’s a piece of cake. Enjoy the loot.

C. - High Priest Venoxis
—————————-

This boss is a very simple one. The pull is complicated, but cake if it’s done
correctly. Venoxis stands in the middle up the stairs. On each of his sides, he
has two regular blue snake adds. They can’t be separated, but they can be con-
trolled. The snakes can be slept by druids and polymorphed by mages. This is
done and the snakes are killed one at a time while the main tank grabs Venoxis
and drags him behind the huge fire in this room so everyone is out of range of
his chain spell. Once the adds are killed, the real fight begins. Take careful
note that if you leave this room, you will reset the boss, just like with Jek-
lik.

Your tank should have sufficient aggro on Venoxis by now for full damage to
open up. Damage to Venoxis must be done at only two ranges: melee and max. Hun-
ters, mages, warlocks, shaman, priests, druids, and paladins have to be at
least 30 yards from Venoxis while the rogues and warriors have to be right next
to him. He has a holy damage spell that works like Chain Lightning from a Sha-
man, but it gets stronger as it goes. If casters are nearby, they’ll literally
be one-shotted if hit last. So they stand far away. One tiny thing you need to
note though: in this human form, Venoxis has a Renew spell he places on himself
that can be seen if a mage keeps Detect Magic on him. Priests need to dispel
this.

At exactly 50% health, phase 2 begins. Venoxis changes into snake form and his
armor increases slightly, as does his attack power. He can’t heal anymore, so
don’t worry about that. What you DO need to worry about is the poison clouds
that he drops on the ground that tick damage for a whole hell of a lot. Your
main tank has to move Venoxis out of this cloud that he periodically drops and
the melee attackers have to be cleansed of that poison. Take note also of the
tiny snakes he sends away to the casters. They have 1 health, but hit for about
200 damage. Just AoE nuke them once.

At 20%, Venoxis will enrage. His attack speed and output damage will go way up
and heals will have to be spammed on the maintank as well as poison cures be-
cause he will still be dropping the clouds now and then. Otherwise, the fight
is pretty simple. Enjoy the loot.

D. - High Priestess Mar’li
——————————

Now here’s an easy boss. Just keep something in mind: Like the other bosses,
if you run far enough away, Mar’li will reset completely. The point that this
happens is the ramp that you came up into her room from. Don’t go down it or
you will screw the raid. Something else to note: Do not stand on top of any of
the eggs/rocks in this room. If you do, and you pull aggro, you will Evade-
glitch her and she’ll heal to full health. Now with warnings out of the way,
let’s get down to business.

Your maintank charges in and grabs the boss, Mar’li, while the raid kills the
speaker right in front of her. Now Mar’li has two forms, like all of the five
priests do. Her’s is spider form and she goes into it randomly. Mar’li also has
a poisonbolt volley (hits lots of people) that she does, so poison curing and
cleansing has to be at it’s best. You will need an offtank for this fight as
well, a good one. Occasionally, Mar’li will root everyone around her to the
spot with a spider web and will run off to the rest of the raid to kill people.
The offtank’s job is to grab her when she does this and take her back to where
the maintank was tanking her.

Pay attention to the smaller eggs around Mar’li’s standing place. Every now and
then, they will break open and a few spiders will attack the raid. When this
happens, those spiders are priority. They constantly grow in size and get
stronger until killed, so kill them as quickly as possible and then go back to
killing Mar’li. At low health, in humanoid-form, Mar’li may stop everything and
attempt to heal just like Jeklik. Her hands will glow a bright yellowish-white
and it must be stopped by rogues and mages. Other than the above, this boss is
beyond easy. Enjoy. =)

E. - High Priest Thekal
—————————

The “tiger boss”… now here’s a complicated fight if you ever saw one. Okay,
once Thekal’s entire room is cleared of the trash mobs and such, you’ll face
him and get ready for the pull. It is absolutely neccessary that your raid have
three tanks (one main, two off) for this fight. You will also need at least two
rogues and a mage helps immensely. You’ll notice that to Thekal’s left is ano-
ther troll named Zath and to the right is another named Lor’khan. I’ll tell you
right now: Zath is a rogue and Lor’khan is a shaman.

Now the trick to this fight is knowing when to stop damaging one target and to
start on another, then making sure all three of them die within ten seconds of
each other. If this does not happen, your raid will wipe. If you have ever been
to Molten Core and up to the first and second boss, you know how Corehound
Packs work… this is the same. If one of them dies too soon or too late, they
will self-res and res the others as well at full health and you’re screwed. So
just take note now that they have to die within ten seconds of each other for
phase 2 to start.

The pull is just like any other, just wing it. However, a warrior must grab
Thekal, one must grab Zath, and another must get Lor’khan and separate them all
about five or ten feet. The two little tigers that come with the pull can easi-
ly be taken care of. Have your mage sheep one, kill the other, kill the sheeped
and get ready to DPS down Zath only. Now someone in your raid is going to need
a health-percent mod because it’s neccessary to know when to slow down and when
to stop DPS on Zath: 15%. Once Zath only has 15% health, no one at all should
attack him. The warrior who was tanking him needs to stop autoattacking and
just Revenge when it comes up to hold aggro sufficiently. Now and then, Zath
will Gouge the warrior and run off into the raid to attack people. This is what
you have a rogue on Zath for: to Kidney Shot. Zath is immune to Gouge and Blind
so your rogue will have to get a few combo points on him in order to do this
Kidney Shot when the warrior gets Gouge’d, but that’s okay, it’s very little
damage for 1-2 combo points.

After Zath is down to 15%, the entire raid except that offtank and rogue (and
the tank on Lor’khan) needs to attack Thekal. You will DPS him down now, slow-
ly but surely to exactly 10% before stopping. He has to extra abilities like
Zath’s Gouge or anything, so you should be okay. Just make sure that you stop
damaging him at 10% and your raid moves on to Lor’khan. The tank who was on
Thekal is going to need a large amount of aggro still on him, so make him con-
tinue to auto-attack and at least Sunder Armor now and then.

Now the raid moves to Lor’khan, the shaman. Now like shaman, Lor’khan heals.
This is why he’s last to be DPS’d and not Thekal, as to make handling his heals
easier. This is why you have another rogue and mage: to Kick and Counterspell.
If one of Lor’khan’s heals get off, your fight just got a whole hell of a lot
harder. It looks just like Mar’li and Jeklik’s heals: bright yellow hands and
long cast time, so don’t let it happen. Anyway… your whole raid is going to
now DPS Lor’khan down to 5%, while stopping his self heals at the same time (he
won’t heal Thekal or Zath). Once Lor’khan is at 5%, your tanks on the three of
them need to bring them all very close together, right next to each other and
everyone who can AoE has to. Remember, it is important that they all die within
ten seconds of each other, so make sure it happens so that phase 2 can begin.

Once phase 2 starts, Thekal will resurrect after yelling “Shi’bala, fill me
with your rage!” and will be in tiger form. NO ONE in the raid except the main
tank should attack him at this point. Your tank needs to grab him and place his
own back against a wall. Thekal has a very large AoE knockback ability in this
form and your tank can pretty much avoid having to constantly run around if his
back is to a wall so he goes nowhere. While your tank picks up Thekal and does
this, the rest of the raid is going to attack the two little tigers that spawn.
They are easily killed, but spawn several times during phase 2, so watch out
and kill them as they come. Once the tigers are dead, your raid can damage and
eventually kill Thekal. Just watch out for his charge thing and his large AoE
knockback. Anyone who has Heals Over Time needs to have them on the tank incase
they get knocked back during a heal. Otherwise, phase 2 is a piece of cake.
Enjoy the loot!

F. - High Priestess Arlokk
——————————

Yet another pretty complicated fight. You won’t even see Arlokk until you sum-
mon her. You’ll know you’re in the right room when you’re at the very bottom of
the temple and a large golden gong is against one wall. Rightclicking that gong
will lock everybody in the room and summon Arlokk. Now about this fight: Arlokk
has two forms, humanoid and panther. During panther form, only the main tank
should be near her. She has a very powerful cleave that will three-shot rogues
and make healing difficult on other warriors. In humanoid form, feel free to go
all out. Arlokk has no healing spells whatsoever.

The catch of the fight? Arlokk constantly is summon little panthers and LOTS of
them from each pen. If they are not handled somehow, your raid will wipe. There
are 3 ways to control these panthers most effectively: One, you can designate
three people to each pen (a DPS-warrior, a druid, and a shaman/paladin) to han-
dle the panthers are they spawn. How? Your Shaman/Paladin has to AoE with a
totem or consecration to at least grab aggro on the panthers as they spawn.
Lightning Shield (shaman) or Retribution Aura (paladin) needs to be on so that
the shaman/paladin can still damage all the panthers. The druid is going to be
healing the shaman/pally and innervating them when needed. The warrior is to
help kill the panthers quickly.

What’s the second method to dealing with the panthers? Well, once Arlokk is in
humanoid form, the only reason she will ever go to panther form is to quite
literally Vanish. She will be Vanished for at least a minute and there is NO
way to bring her out of it. When she comes out of stealth on her own, she will
most-likely open up with an Ambush-cleave, so it’s important to spread out. Now
the second way to deal with the panthers here is to simply wait for her to Van-
ish before going AoE crazy on them all until she comes back. When she DOES come
back, she will be in panther form and will need to be picked up by the tank
again. Melee DPS’ers need to bow/gun in this form and keep spawning panthers
off the casters and healers until she goes into humanoid form. Then you DPS her
like no tomorrow. The fight goes on like this until she’s dead. There’s no
healing from her whatsoever, so that’s nice. You’ll want to make the fight fast
though if you’re using the second panther control method… your mana-users and
AoE’ers won’t like constantly being low on mana and drinking pots.

The third method of dealing with pathers is to basically have a warrior stand
at the entrance to the pen. When panthers spawn, he needs to pick them up with
a single Sunder and then should be spamming Demoralizing Shout and Piercing
Howl. Each Demoralizing Shout causes the same aggro as about 1/4 of a Sunder,
so spamming it is enough to keep aggro after a single Sunder. A paladin/shaman
will also need to be in the pen to keep this warrior up. The panthers do very
little damage, so one healer should suffice. =) Enjoy the loot!

G. - Bloodlord Mandokir
—————————

Now here’s a FUN fight! Bloodlord isn’t one of the five priests that must be
killed in order to fight Hakkar, but he sure as hell has equal or better loot
and is located very, very close to Mar’li, the spider boss and may as well be
killed on your way to or back from her. Bloodlord is a difficult fight to mas-
ter because of his hard-to-control aggro, but some of the loot is definitely
worth it (one of the best tanking swords, a bow that will have your non-MC hun-
ters drooling, and much more, including a dark-green epic raptor mount!)

Now here’s how Bloodlord works. Once you kill the speaker at the bottom of his
stairs, Bloodlord yells something about feeding your souls to Hakkar and runs
down the ramp on his raptor mount, dismounts, and the fight begins. You are go-
ing to need at least two tanks for this fight. You will need one for the pet
raptor and one for Bloodlord. Make sure that the tank who will be on Bloodlord
has his Shield Wall ready to go if you choose to kill the raptor rather than
offtank it for the entire fight. Now something to know about Bloodlord: every
time someone dies, he literally gets stronger. If too many people die, he will
level-up and gains a ton of health and hits very, very hard. He also grows in
size. Once he’s about twice the size of a human, it’s pretty much impossible to
win.

Good news though! When the fight begins, spirits spawn all around the room and
will constantly res people if they die so that they will have as many shots at
Bloodlord as possible! Another very, very important thing to note this fight is
that Bloodlord will be yelling things. He will be yelling in chat that he is
watching someone. When he yells this, a debuff will go on the person that he is
watching and if they continue to attack him, heal, do ANYTHING in the time that
he is watching, he will ignore all aggro, charge them, and quite literally kill
them in one hit. It is very important to, if you get watched, to stop every-
thing you are doing, press the Escape key to de-target him, and to just wait
for the debuff to run out. Then you can resume whatever you want.

Bloodlord has a ton of health and the fight will be difficult the first few
times, but it’s fun all the same. Your raid should also take note of the dam-
aging Cleave-type move that Bloodlord does every now and then. You cannot aff-
ord to have people dying, so the extra melee attackers who are on him must both
bandage themselves and receive a bit of healing. Occassionally, Bloodlord will
wipe almost all aggro and will charge at someone and attack. Your tank will
need to be on his feet in picking him right back up as to avoid raid deaths and
Bloodlord getting stronger. Furthermore, you don’t want a clothie to get charg-
ed, cleaved, and have two people die, so it’s nice if you spread out a lot.

If you choose to offtank Ohgan (the raptor) the whole fight, the tank on him is
going to need A LOT of healing due to the fact that Ohgan has an armor-reducing
move that will screw the tank a lot. What I believe is a better way to win this
fight is to have two tanks on Bloodlord while you kill Ohgan. Doing this sends
Bloodlord into a rage and he hits much faster, much harder. The two tanks on
him should generate as much aggro as possible and blow their Shield Walls to
reduce the damage they take until his rage is over and the fight can progress
normally. It’s a hard fight to master, but trust me, the loot is well worth it.
Enjoy.

H. - Jin’do the Hexxer
————————–

It is highly unlikely that a guild new to ZG or a pickup group is going to kill
Jin’do. Not only does the fight require tons of skill and coordination, but it
also requires a bit of luck. Don’t let anyone tell you otherwise, either. If
none of your DPS or DoT’ers get cursed, the shades can’t go down. If he lays
too many healing totems instead of mind-control ones, it’s harder. If the main
tank gets hit with the mind-control, it’s harder. If the main tank is ported to
the skeletons, it’s harder. All luck.

Anyway, once Jin’do’s room is clear, you can get ready for the pull. Jin’do is
very easily tanked and only requires one, so have your best ready. The hard
part about Jin’do is the coordination and the priority. He has several differ-
ent skills. One: he ports a random player to the skeleton pit in the corner and
they all attack that player. In this case, a mage has to run in and throw a few
Arcane Explosions to take them out (really low health). Two: Jin’do throws down
two different kinds of totems, healing and mind-control. Your best DPS have to
kill these totems as quickly as possible. The MC one isn’t that bad, but it
still sucks. The healing one heals Jin’do for 10,000 health every 3 seconds, so
take it out fast.

Jin’do’s third skill is a curse that he places on several random players at a
time. This curse is GOOD. Anyone in the raid who can de-curse must NOT de-curse
at all this entire fight. Ever. For every person that gets cursed, one Shade
gets spawned. The Shades are immune to AoE attacks and can’t be damaged unless
you can see them. This curse does nothing else but allow you to see them and do
damage to them. The best way to deal with the Shades is to hope to have your
Warlocks and Priests get cursed so they can DoT as many Shades as possible. The
Shades don’t have much health (about 1000, I’d say), but they are the number
one priority this fight because even if you can’t see them, they see everyone
and attack everyone.

Priority in this fight is as follows: Shades (if cursed), Healing Totems, Mind-
Control Totems, Jin’do. It is a very long fight and very hard to master, espec-
ially if you get unlucky. Before Blackwing Lair, Jin’do is actually harder than
any boss in the game for his level and raid size. The Shades must be dealt with
first, then Healing Totems, then Mind-Control totems. My guild doesn’t bother
draining Jin’do’s mana and neither should yours. Your priests are better off
healing and DoT’ing Shades and so are the warlocks.

I suggest placing your best, highest damaging rogue solely on Jin’do to ignore
priority with the main tank. Have every other hunter and rogue on totems unless
there are none. Tell your rogues even if they are on Jin’do with combo points,
it doesn’t matter. The Shades and totems MUST be dealt with as quickly as poss-
ible. If they don’t want to waste combo points, tell them to use Slice and Dice
as they run to the Shades/Totems. Remember the skeleton pit also. If you are
using Ventrilo or TeamSpeak, the person being teleported to the pit can tell
the raid because it will seem to them like a huge lag spike before they appear
in the pit, so have your mage ready.

One last thing… besides the names or using your V key to see names, you can
tell the difference between the totems pretty easily. Remember that the Healing
ones must be taken down first because they heal for so much. They are a more
orange color and glow. The Mind-Control totems are much more green and will al-
most immediately have a large green beam coming from the top of them and going
to one of your raid members. It’s a slow and steady fight. With a tad bit of
luck and the right coordination and priority-following, you can down him. His
loot is beyond incredible. Your paladins and shaman will drool over Jin’do’s
Hexxer and damage dealing casters will absolutely love Jin’do’s Judgement and
the Bag of Whammies. Jin’do is the caster-loot version of the melee-loot Blood-
lord Mandokir. Enjoy the loot!

I. - Hakkar
—————

Provided you actually make it past all the bull**** on the way up the temple to
Hakkar, well… you’re here now, feel good! Hakkar is one hell of a fight. It’s
a simple strategy, but it’s very long and difficult to execute it. Hakkar is
fought way up on the platform that he stands on all day whispering the players
in your raid with stupid threats. You will need two well-geared tanks for this
fight and two hunters rather than one makes all the difference. You will also
need at least one or two mages.

Now… do you remember how you weren’t allowed to cure curses on Jin’do? Well
Hakkar is the exact same, but you’re not allowed to cure the poison you get
from the Sons of Hakkar that you kill. EVER. If you cure that poison, you are
healing Hakkar, period. How? The poison does what it says: it poisons your
blood. Every 1.5 minutes, Hakkar uses a move that drains the entire raid’s
blood in an attempt to heal himself. When this occurs, the entire raid (except
the main tank) MUST have the poison so that they harm Hakkar, not heal him. If
you do not have the poison or cure the poison, you are ****ing up and deserve
to be kicked from the raid. =)

Anyway, your main tank runs in and grabs Hakkar, followed by the offtank. No
one else should attack for about ten seconds. It’s important that the two tanks
generate a lot of base aggro on Hakkar due to the blood-sapping stun and the
length of the fight. It is also very important for the mages to watch the two
tanks. The sole purpose of the offtank is to pick up Hakkar when he mind-
controls the main tank. When this occurs, your mages must all polymorph the
tank who got MC’d. I, and my guild’s mage leader, strongly advise not using
your highest rank polymorph as it may last two long. Use rank 1, or 2 at the
most. You just want to prevent the tank from tearing the raid apart from the
MC, not keep him sheeped so long that the offtank gets MC’d and no one can grab
Hakkar.

It is also imperitive that the two tanks on Hakkar burn their AoE fears the
second the fight starts. It is NOT fun having the whole raid get feared by a
Mind-Controlled warrior who could have prevented it in a single button push.
Now, about the blood drink thing… Hakkar performs this every 1.5 minutes. The
purpose of the two hunters is to run down the stairs on either side and pull up
to the raid a Son of Hakkar. The raid has to kill the Son of Hakkar and stand
in it’s poison that it drops for at least one second in order to get poisoned.
The offtank must do this as well. The maintank should NOT move at all, he has
to keep Hakkar stationary. When Hakkar performs his blood-drink, everyone hit
will be stunned for a few seconds. Not everyone will be hit though. I’d suggest
throwing as many Heals Over Time on the main tank before the sap takes place so
he heals during it.

After this, your hunters should wait 30-45 seconds before going and getting the
Son of Hakkar on the other side. Your raid kills it and the process repeats.
The last thing you must note about Hakkar is the AoE poison he puts off. It
touches anyone withing five yards of the target that he selects and ticks for,
I believe, 200 damage every two seconds. Because a lot of the time, your
raid will have the Son of Hakkar poison, this poison shouldn’t be cured. Just
throw your raid a Heal Over Time spell now and then. They can bandage when not
poisoned. More on how this aura-poison works: Hakkar will give it to a random
target. Everyone who is within five yards of that guy will also get the poison
as well. To best avoid it, just have everyone who is DPS’ing Hakkar spread out
around him. He has a large melee radius, so the melee can easily do this.

It’s a very slow and steady fight and it takes some getting used to. The only
catch to him is that it must be finished and he must be dead within ten minutes
or else he enrages and will pretty much start one-shotting everyone. Don’t
worry about this though, it’s highly unlikely that it will happen. Just DPS him
down, spread out around him if you’re melee (all ranged should be by the stairs
where Sons are killed), pull Sons every 40 seconds, get poisoned, don’t cure
poisons, and sheep the Mind-Controlled tank. Enjoy the loot, there’s some VERY
sexy stuff, and congratulations on owning Zul’Gurub! =)

J. - Edge of Madness
————————

What? More? Yes, there’s a bit more to ZG for you. Remember the imp packs I
talked about in the A. section of this guide? Over near them is a path into a
very dark side of Zul’Gurub. Depending on the week and instance you’re in, one
of four bosses can be summoned. In order to do so, an Alchemist must make the
potion that extinguishes the fire. A 300 Alchemist can learn how to make the
potion by reading the large tablets on the walls behind the fire. The materials
needs for the potion are:

1x Blood of Heros
1x Massive Mojo
6x Powerful Mojo
1x Black Lotus

Anyway, once the flame is put out, your raid should back way, way up while the
boss gets summoned. It is a random boss and you won’t know which one it is un-
til you summon it, so wait before charging in. Below are the simple strategies
for each boss.

———–
Gri’lek
———–
This boss is very simple. Every 30 seconds, he enrages and grows about ten
times the size you see him when he’s summoned. You can’t miss it. When this
happens, his movement speed decreases A LOT, but his attack power multiplies by
some insane number and his regular hits are for about 15,000. So while he’s en-
raged, just kite him around. When he’s not, just beat the crap out of him. It’s
a very simple fight. Enjoy the blue loots. =)

————-
Wushoolay
————-
Another easy boss. He has a lightning storm spell just like a Druid’s Hurricane
but on a much lower cooldown. The tank has to face him away from the raid so
that not a lot of people get hit by his Chain Lightning. The tank also has to
just move Wushoolay away from the Hurricane he does so not all the melee are
getting hit. Simple fight, low health boss. Enjoy. =)

————-
Hazza’rah
————-
Like the other two bosses, very easy. The main tank and melee just DPS him down
near where he is summoned. The casters and ranged DPS have to stay at maximum
range. Every now and then, Hazza’rah will AoE sleep a ton of people for a few
seconds. He also may summon a few “Nightmares” that hit for a TON of damage but
have very little health. You’ll need your hunters and mages to take them out as
quickly as possible before resuming DPS on Hazza. Have fun. =)

————
Renataki
————
Okay, probably the easiest of the Madness bosses. He’s a crappy rogue, to say
the least. He has an AoE Gouge ability that he can use and then will go for
someone who isn’t Gouge’d. Just heal whoever it is and keep damaging him down.
Renataki may also randomly Vanish like a rogue, but like all rogues’ Vanish, it
sucks compared to Hunter’s Mark, so gg. =P Just watch out for his Ambush, say
goodbye to a random cloth-wearer. Enjoy the loot, he’s cake.

And that’s it for Zul’Gurub! Congratulations on destroying the place, I hope
this guide helped you through it. Enjoy the loot, good luck in future instances
in the World of Warcraft! Check out my other guides, I’ll most-likely be writ-
ing more! =)

===============================================================================

+———————–+
| Section VI. - Credits |
+———————–+

I’d like to thank a few sources who inevitably helped me write this guide. They
are as follows:

1. GameFAQs for posting (hopefully) this guide on their site.
2. Blizzard, for making such an awesome game!
3. Tigrane, level 60 Paladin, Frostmane US, for reminding me about a lot of the
difficult trash mobs.
4. Wrrand, level 60 Hunter, Frostmane US, for reminding me that Hakkar has to
be killed in ten minutes.
5. JTHM, for his e-mail telling me about the third method to dealing with the
panthers during Arlokk.

===============================================================================

Filed under: Random | Tags: , , | vrskidsv | August 18, 2009 Comments (0)

Except for RFC, this is a list of all the Bind-on-Pickup rare items that drop
in instances. Percentages are according to Allakhazam drop rates, so they
aren’t perfect. Bosses are basically listed in backwards order. As for the
actual level of each boss, I can never remember, and they change, so they may
be off as well. I also try to briefly describe the location of rare mobs.

Let me know if you spot any inconsistencies or inacuracies. Please direct
negative criticism to the nearest wall. Check the end for notes on
abbreviations, etc. Plan to add All the instances above Sunken Temple, just
takes a long time as the loot tables get really long.

The levels I wrote for the instnaces are mostly -4 and +2 from the boss.

12-18 Ragefire Chasm - main boss Jergosh the Invoker 16

Jergosh the Invoker (16 Humanoid)
Robe of Evocation - Cloth Chest 13 (37%)
- 32arm 4int 3sta
Cavedweller Bracers - Mail Wrist 13 (34%)
- 71arm 1str 2sta
Chanting Blade - Dagger 13 (17%)
- 9-18/1.5/9.0dps 1agi 1sta
Taragaman the Hungerer (16 Humanoid)
Crystalline Cuffs - Cloth Wrist 13 (34%)
- 14arm 2spi 1 int
Subterranean Cape - Back 13 (31%)
- 16arm 2agi 2str
Cursed Felblade - 1H Sword 13 (16%)
- 16-31/2.6/9.0dps reduce target’s atkpwr -15/30sec

17-23 Deadmines - main boss Edwin VanCleef 21

Edwin VanCleef (21 Humanoid)
Corsair’s Overshirt - Cloth Chest 19 (23%)
- 42arm 11spi 5sta
Cape of the Brotherhood - Back 20 (21%)
- 21arm 6agi 3sta
Blackened Defias Armor - Leather Chest 19 (15%)
- 92arm 11sta 3agi 4str (set piece)
Cruel Barb - 1H Sword 19 (14%)
- 30-57/2.8/15.5dps 12atkpwr
Captain Greenskin (20 Humanoid)
Emberstone Staff - Staff 18 (34%)
- 47-71/3.0/19.7dps 5spi 5sta 8int
Cookie (19 Humanoid)
Cookie’s Stirring Rod - Wand 17 (31%)
- 20-38arcane/1.3/22.3dps
Mr. Smite (19 Humanoid)
Smite’s Mighty Hammer - 2H Mace 18 (17%)
- 55-83/3.5/19.7dps 11str 4agi
Gilnid (19 Humanoid)
Lavishly Jeweled Ring - Finger Unique 17 (34%)
- 2agi 6int
Sneed (19 Humanoid)
Taskmaster Axe - 2H Axe 18 (26%)
- 42-64/2.7/19.6dps 8spi 8sta
Miner Johnson (19 Humanoid) (rare, dead-end cave north after Rhak’zor)
Gold-plated Buckler - Shield 15 (39%)
- 471arm 9blk 5sta 2agi

18-24 Wailing Caverns - main boss Mutanus the Devourer 22

Mutanus the Devourer (22 Humanoid) (kill all snake lords to spawn)
Slime-encrusted Pads - Cloth Shoulders 22 (24%)
- 34arm 3hp/4sec
Deep Fathom Ring - Finger Unique 21 (22%)
- 6spi 3sta 3int
Mutant Scale Breastplate - Mail Chest 23 (18%)
- 211arm 13str 5sta
Verdan the Everliving (21 Elemental)
Seedcloud Buckler - Shield 20 (35%)
- 566arm 11blk 3spi 6int
Living Root - Staff 20 (35%)
- 49-74/2.9/21.2 12spi 2sta 5natres
Lord Serpentis (21 Humanoid)
Venomstrike - Bow 19 (16%)
- 16-30/2.4/11.5dps +3-6 nature dmg
Skum (21 Beast)
Glowing Lizardscale - Back 17 (38%)
- 20arm 6agi 2spi
Deviate Faerie Dragon (20) (rare in swamps north of skum)
Firebelcher - Wand 15 (39%)
- 24-45fire/1.7/20.3dps
Lord Pythas (21 Humanoid)
Stinging Viper - 1H Mace 19 (28%)
- 30-57/2.8/15.5dps chance: 7 nature dmg/3sec/15sec
Lord Cobrahn (21 Humanoid)
Cobrahn’s Grasp - Mail Waist 19 (16%)
- 111arm 8str 3agi
Leggings of the Fang - Leather Legs 18 (15%)
- 79arm 5str 4sta 9agi (set piece)
Kresh (20 Beast)
Kresh’s Back - Shield 15 (9%)
- 471arm 9blk 4def

23-29 Shadowfang Keep - main boss Archmage Arugal 27

Archmage Arugal (27 Humanoid)
Belt of Arugal - Cloth Waist 24 (30%)
- 26arm 10int 3spi 2agi
Robes of Arugal - Cloth Chest 24 (29%)
- 46arm 10api 9int 5sta 3agi
Meteor Shard - Dagger Unique 24 (15%)
- 23-43/1.8/18.3dps chance: 35 fire dmg
Wolf Master Nandos (26 Humanoid)
Feline Mantle - Cloth Shoulder 23 (49%)
- 34arm 10int 3spi 2agi
Odo the Blindwathcer (24 Humanoid)
Odo’s Ley Staff - Staff 21 (29%)
- 50-76/2.9/21.7dps 12spi 5sta
Deathsworn Captain (25 Undead) (rare on rampart before last tower)
Phantom Armor - Mail Chest 20 (32%)
- 201arm 5spi 11sta 3str
Commander Springvale (25 Undead)
Commander’s Crest - Shield 23 (28%)
- 623arm 13blk 3spi 3sta 6str
Baron Silverlaine (24 Undead)
Silverlaine’s Family Seal - Finger Unique 21 (18%)
- 7str 3sta
Razorclaw the Butcher (22 Humanoid)
Butcher’s Cleaver - 1H Axe 20 (9%)
- 23-32/1.7/16.2dps 5str 2agi

25-31 Blackfathom Deeps - main boss Aku’Mai 29
Aku’Mai (29 no spec)
Leech Pants - Cloth Legs 26 (31%)
- 42arm 5int 15spi 1sta
Moss Cinch - Leather Waist 26 (29%)
- 59arm 11int 5sta
Strike of the Hydra - 2H Sword 26 (15%)
- 67-102/3.3/25.6dps chance: 7 nature dmg/3sec/30sec -50armor
Twilight Lord Kelris (27 Humanoid)
Rod of the Sleepwalker - Staff 24 (45%)
- 53-80/2.8/23.8dps 11int 10spi
Old Serra’kis (26 Beast)
Glowing Thresher Cape - Back 24 (35%)
- 23arm 8spi 3str
Bite of Serra’kis - Dagger 23 (16%)
- 16-30/1.3/17.7dps chance: 4 nature dmg/2sec/20sec
Gelihast (26 Humanoid)
Algae Fists - Mail Hands 23 (38%)
- 132arm 10str 4sta
Lady Sarevess (25 Humanoid)
Naga Battle Gloves - Leather Hands 22 (34%)
- 61arm 7spi 4sta 4str
Ghamoo-ra (25 Beast)
Tortoise Armor - Mail Chest 20 (31%)
- 311arm

25-31 The Stockade - main boss Bazil Thredd 29

Bruegal Ironknuckle (26 Humanoid) (rare in a random cell)
Jimmied Handcuffs - Mail Wrist 21 (55%)
- 89arm 3str 7sta
Iron Knuckles - Fist 21 (19%)
- 19-37/1.7/16.5dps proc-instant
Prison Shank - Dagger 21 (15%)
- 21-39/1.8/16.7dps 5agi 2sta

29-35 Razorfen Kraul - main boss Charlga Razorflank 33
Charlga Razorflank (33 Humanoid)
Agamaggan’s Clutch - Finger Unique 31 (32%)
- 9spi 5sta
Heart of Agamaggan - Shield 31 (30%)
- 776arm 17blk 8spi 7sta
Pronged Reaver - 1H Axe Unique 31 (15%)
- 40-75/2.4/24.0dps 5spi 6str
Blind Hunter (32 Beast) (rare in cave right before Charlga)
Batwing Mantle - Cloth Shoulders 27 (29%)
- 37arm 5spi 10int 3agi
Nightstalker Bow - Bow 27 (25%)
- 19-36/1.7/16.2dps 3agi
Stygian Bone Amulet - Neck 27 (21%)
- 8spi 4sta
Agathelos the Raging (33 Beast)
Swinetusk Shank - Dagger Unique 30 (25%)
- 24-45/1.5/23.0dps 6sta 4spi
Earthcaller Halmgar (32 Humanoid) (rare on one of the islands)
Wind Spirit Staff - Staff 27 (37%)
- 70-106/3.3/26.7 5int 15spi 3sta
Overlord Ramtusk (32 Humanoid)
Corpsemaker - 2H Axe 29 (27%)
- 88-132/3.8/28.9dps 15str 8sta
Death Speaker Jargba (30 Humanoid)
Death Speaker Scepter - MH Mace 28 (8%)
- 33-63/2.8/17.1dps 1spi +11heal spells +7shadow spells

30-36 Scarlet Monastery Graveyard - main boss Bloodmage Thalnos 34
Bloodmage Thalnos (34 Undead)
Orb of the Forgotten Seer - Off-Hand 33 (47%)
- +12dmg/heal spells
Azshir the sleepless (33 Undead) (rares are in one of the crypts)
Ghostshard Talisman - Neck 30 (35%)
- 9sta 4spi
Necrotic Wand - Wand 30 (31%)
- 32-61shadow/1.4/33.2dps
Blighted Leggings - Cloth Leggings 30 (31%)
- 45arm 17spi +10shadow spells
Fallen Champion (33 Undead)
Embalmed Shroud - Cloth Head 30 (39%)
- 42arm 12spi 7sta 11int
Ebon Vise - Leather Hands 30 (37%)
- 70arm 4str 6agi 8sta
Morbid Dawn - 2H Sword 30 (20%)
- 70-105/2.9/30.2dps 15sta 10str
Ironspine (33 Undead)
Ironspine’s Eye - Finger Unique 30 (41%)
- 9agi 4str
Ironspine’s Ribcage - Mail Chest 30 (31%)
- 235arm 17sta 6str 3agi
Ironspine’s Fist - 1H Mace 30 (21%)
- 38-72/2.4/22.9dps 7str
Interrogator Vishas (32 Humanoid)
Torturing Poker - Dagger 29 (6%)
- 21-39/1.7/21.2dps +5-7fire

31-37 Gnomeregan - main boss Mekgineer Thermaplugg 35

Mekgineer Thermaplugg (35 Mechanical)
Thermaplugg’s Central Core - Shield 32 (28%)
- 795arm 18blk 3spi (proc-instant)
Charged Gear of… - Finger 32 (27%)
- 5natres 5arcres (… random enchant)
Thermaplugg’s Left Arm - 2H Axe 32 (17%)
- 70-106/2.7/32.6dps 18str 7sta
Electromagnetic Gigaflux Reactivator - Cloth Head 32 (8%)
- 44arm 12spi 15int use: 147-167 AOE (front) nature
Dark Iron Ambassador (33 Humanoid) (rare in tunnel before Thermaplugg)
Glass Shooter - Gun 30 (41%)
- 36-68/2.9/17.9dps
Emissary Cuffs of… - Leather Wrist 28 (31%)
- 47arm 5AR (… random enchant)
Royal Diplomatic Scepter - 1H Mace 30 (16%)
- 37-69/2.3/23dps 7spi 2sta
Crowd Pummeler (32 Mechanical)
Manual Crowd Pummeler - 2H Mace 29 (33%)
- 46-70/2.0/29dps 16str 5agi use: 3 charges +50% atkspd)
Electrocutioner 6000 (32 Mechanical)
Electrocutioner Lagnut - Finger Unique29 (27%)
- 9spi 4sta
Electrocutioner Leg - MH Sword 29 (12%)
- 26-49/1.7/22.1dps chance: 10-20 nature dmg
Viscous Fallout (30 Elemental)
Acidic Walkers - Cloth Feet 27 (54%)
- 34arm 8int 4agi 7spi 5natres
Toxic Revenger - Dagger Unique 27 (19%)
- 27-51/1.9/20.5dps (proc-DoT)
Hydrocane - Staff 27 (18%)
- 48-73/2.8/21.6dps 15frostres Water-Breathing
Grubbis (30 Humanoid)
Grubbis Paws - Mail Hands 29 (9%)
- 144arm 5agi 6str 9spi

33-39 Scarlet Monastery Library - main boss Arcanist Doan 37

Arcanist Doan (37 Humanoid)
Hypnotic Blade - Dagger 34 (40%)
- 26-49/1.4/26.8dps 8int 3spi
Illusionary Rod - Staff 34 (38%)
- 94-142/3.4/34.7dps 15int 11spi 7sta
Houndmaster Loksey (34 Humanoid)
Loksey’s Training Stick - Staff 31 (14%)
- 77-117/3.1/31.3dps 60atkpwr vs beasts

35-41 Scarlet Monastery Armory - main boss Herod 39

Herod (39 Humanoid)
Raging Berserker’s Helm - Mail Helmet 37 (31%)
- 213arm 8sta 13str 1%crit
Herod’s Shoulder - Mail Shoulders 37 (31%)
- 196arm 6str 15sta
Scarlet Leggings - Mail Legs 38 (13%)
- 233arm 20str 10sta
Ravager - 2H Axe 37 (13%)
- 104-157/3.5/37.3 AoE wepdmg +5 for 9sec

36-42 Razorfen Downs - main boss Amnennar the Coldbringer 40

Amnennar the Coldbringer (40 Undead)
Robes of the Lich - Cloth Chest 39 (28%)
- 64arm 10int 20sta
Icemetal Barbute - Plate Head 40 (28%)
- 383arm 15str 7spi 10sta 10IR
Deathchill Armor - Mail Chest 39 (24%)
- 270arm 20spi 9int 3sta
Coldrage Dagger - Dagger 39 (14%)
- 31-58/1.5/29.7dps chance: 20-30 frost dmg, movement -50%
Ragglesnout (37 Humanoid) (rare, midspiral to Amnennar)
Savage Boar’s Guard - Shield 37 (38%)
- 1287arm 22blk 11str 6sta
Boar Champion’s Belt - Mail Waist37 (29%)
- 147 arm 15str 6sta
X’caliboar - 2H Sword 35 (19%)
- 98-148/3.3/37.3dps 20str 8sta
Glutton (37 Undead)
Fleshhide Shoulders - Leather Shoulder 37 (42%)
- 95arm 5str 15sta 6agi
Mordresh Fire Eye (35 Undead)
Mordresh’s Lifeless Skull - Off Hand 36 (30%)
- 11spi 5sta
Glowing Eye of Mordresh - Neck 36 (29%)
- 11spi 5int
Deathmage Sash - Cloth Waist 36 (28%)
- 33arm 15int 6sta
Plaguemaw the Rotting (39 Humanoid)
Plaguerot Sprig - Wand 35 (mage only) (28%)
- 41-78nature/1.6/37.2dps 7shadres
Tuten’kash (36 Undead)
Arachnid Gloves of… - Leather Hands 37 (30%)
- 79arm 10natres (… random Enchantment)
Silky Spider Cape - Back 35 (29%)
- 30arm 11sta 5spi
Carapace of Tuten’kash - Plate Chest 40 (24%)
- 373arm 15sta 10str 8agi

38-44 Scarlet Monastery Cathedral - main boss High Inquisitor Whitemane 42

High Inquisitor Whitemane (42 Humanoid)
Triune Amulet - Neck 39 (33%)
- 7int 7spi 7sta
Whitemane’s Chapeau - Cloth Head 39 (32%)
- 52arm 14spi 14int 9sta
Hand of Righteousness - MH Mace 39 (18%)
- 56-105/2.7/29.8dps 8spi 15heal
Scarlet Commander Mograine (42 Humanoid)
Aegis of the Scarlet Commander - Shield 39 (39%)
- 1548arm 23blk 7spi 8sta 7str
Gauntlets of Divinity - Mail Hands 39 (18%)
- 168arm 7sta 32atkpwr
Mograine’s Might - 2H Mace 39 (17%)
- 87-131/2.8/38.9dps 16spi 17sta
Scarlet Leggings - Mail Legs 38 (13%)
- 233arm 20str 10sta

43-49 Uldaman - main boss Archaedas 47

Archaedas (47 Giant)
Archaedic Stone of … - Finger Unique 42 (51%)
- 50 arm (… random enchant)
The Rockpounder - 2H Mace 44 (12%)
- 126-190/3.7/42.7dps 5str 2%crit
Stoneslayer - 2H Sword 44 (11%)
- 133-200/3.9/42.7dps +10dmg for 8sec
Grimlok (45 Humanoid)
Grimlok’s Tribal Vestments - Cloth Chest 42 (36%)
- 68arm 10sta 20spi 5int
Grimlok’s Charge - 2H Pole Arm 42 (15%)
- 88-133/2.7/40.9dps 15agi 10str 15sta
Galgann Firehammer (44 Humanoid)
Flameseer Mantle - Cloth Shoulder 42 (18%)
- 51arm 10spi +14fire spells
Galgann’s Fireblaster - Gun 42 (17%)
- 44-84/2.6/25.4dps +1-3firedmg
Ancient Stone Keeper (44 Elemental)
Cragfists of … - Plate Hands 40 (41%)
- 300arm 5def (… random enchant)
Ironaya (41 Giant)
Ironaya’s Bracers of … - Mail Wrist 37 (32%)
- 165arm (… random enchant)
Stoneweaver Leggings - Cloth Legs 35 (32%)
- 51arm 15spi 9sta 8int
Ironshod Bludgeon - Staff 37 (17%)
- 74-112/2.5/37.2dps 20sta 8str
Baelog (41 Humanoid)
Nordic Longshank - 1H Sword 38 (9%)
- 45-84/2.2/29.3dps 8agi 5sta
Olaf (40 Humaoind)
Olaf’s All Purpose Shield - Shield 37 (12%)
- 1287arm 22blk 11sta use: parachute 10sec

44-50 Zul’Farrak - Main boss Chief Ukorz Sandscalp 48

Chief Ukorz Sandscalp (48 Humanoid)
Big Bad Pauldrons - Plate Shoulders 45 (28%)
- 396arm 12str 12sta 8spi
The Chief’s Enforcer - staff 45 (24%)
- 118-178/3.4/43.5dps (proc-debuff)
Ripsaw - MH Sword 45 (21%)
- 63-117/2.7/33.3dps (proc-debuff)
Embrace of the Lycan - Leather Head 45 (8%)
- 118arm 16sta 5spi 8str 32atkpwr
Jang’thraze the Protector - MH Sword 45U (0.44%)
- 44-83/1.9/33.4dps (proc-buff)
Shadowpriest Sezz’ziz (47 Humanoid)
Jinxed Hoodoo Kilt - Leather Legs 44 (22%)
- 126arm 24spi 10int
Jinxed Hoodoo Skin - Leather Chest 44 (21%)
- 144arm 20spi 8str 10sta
Diabolic Skiver - 2H Pole Arm 44 (20%)
- 99-149/2.9/42.8dps (proc-DoT)
Bad Mojo Mask - Cloth Head 44 (19%)
- 57arm 24int 14shadow
Gahz’rilla (46 no spec)
Gahz’rilla Scale Armor - Mail Chest 43 (38%)
- 290arm 10sta 23spi
Witch Doctor Zum’rah (46 Humanoid)
Jumanza Grips - Cloth Hands Unique 42 (22%)
- 42arm 11int 10spi 10sta
Zum’rah’s Vexing Cane - Staff 42 (11%)
- 88-133/2.7/40.9dps 10int 10sta 21dmg/heal
Antu’sul (48 Humaoind)
Vice Grips of … - Plate Hands 43 (33%)
- 318arm 14atkpwr (random enchant)
Lifeblood Amulet - Neck 43 (32%)
- 5spi 13sta
The Hand of Antu’sul - MH Mace 43 (15%)
- 61-113/2.7/32.2dps (proc-AoE)
Sang’thraze the Deflector - 1H Sword Unique 44 (0.55%)
- 34-65/1.7/29.1dps 1%parry
Zerillis (45 Humanoid) (rare, wanders main walkways)
Sandstalker Ankleguards - Leather Feet 42 (15%)
- 95arm 17agi 3spi 6str
Dustwraith (45 Humanoid) (rare, no idea, on Allakhazam & Thott though)
Desertwalker Cane - Off Hand 42 (25%)
- 13spi 4int 5sta

47-53 Maraudon - main boss Princess Theradras 51

Princess Theradras (51 Elemental)
Blade of Eternal Darkness - Dagger Unique 49 EPIC (0.07%)
- 33-69/1.5/34.0dps use: 100 shadow dmg & resto 100 mana
Bracers of the Stone Princess - Mail Wrist 49 (20%)
- 6sta 5int 30atkpwr
Blackstone Ring - Finger Unique 49 (19%)
- 6sta 20atkpwr 1%hit
Princess Theradras’ Scepter - 2H Mace 49 (16%)
- 126-190/3.4/46.5dps chance: wound 160, lower armor 100
Elemental Rockridge Leggings - Plate Legs 49 (15%)
- 496arm 18sta 20str 10natres
Gemshard Heart - Neck 49 (15%)
- 10int 10sta 6spi
Charstone Dirk - MH Dagger 49 (14%)
- 40-75/1.6/35.9dps 11int 2mana/5sec
Eye of Theradras - Cloth Head 49 (13%)
- 63arm 20int 13sta 11spi
Rotgrip (50 Beast)
Albino Crocscale Boots - Leather Feet 48 (26%)
- 105arm 20agi 5sta 5natres
Rotgrip Mantle - Cloth Shoulders 48 (26%)
- 57arm 17int 11spi
Gatorbite Axe - 2H Axe 48 (19%)
- 117-176/3.2/45.8dps chance: wound 230/30sec
Tinkerer Gizlock (50 Humanoid)
Gizlock’s Hypertech Buckler - Shield 48 (31%)
- 1835arm 32blk 10int 5sta 4mana/5sec
Inventor’s Focal Sword - 1H Sword 48 (27%)
- 54-101/2.2/35.2dps 6int 1%crit
Megashot Rifle - Gun 48 (27%)
- 32-61/1.7/27.4dps 5arcres 19rangedatkpwr
Landslide (50 Giant)
Rockgrip Gauntlets - Mail Hands 48 (21%)
- 198arm 10int 10sta 28atkpwr
Helm of the Mountain - Plate Head 48 (21%)
- 683arm 10natres 7def
Cloud Stone - Off Hand 48 (20%)
- 10int 10spi 10arcres
Fist of Stone - MH Mace 48 (15%)
- 44-83/1.8/35.3dps chance: restore 50 mana
Celebras the Cursed (49 Humanoid)
Grovekeeper’s Drape - Back 47 (32%)
- 37arm 12sta 10natres
Soothsayer’s Headdress - Leather Head 47 (29%)
- 122arm 25int 8spi 7sta
Claw of Celebras - Off-Hand Fist 47 (28%)
- 43-81/1.8/34.4dps chance: 9naturedmg/2sec/20sec
Meshlok the Harvester (48 Elemental) (rare in swamps before Celebras)
Fungus Shroud Armor - Leather Chest 46 (31%)
- 148arm 25agi 10sta
Bloomsprout Headpiece - Mail Head 46 (29%)
- 249arm 18sta 10natres 36atkpwr
Nature’s Embrace - Cloth Chest (robe) 46 (28%)
- 73arm 29holyspells 8mana/5sec
Noxxion (48 Elemental)
Noxxion’s Shackles - Plate Wrist 46 (30%)
- 235arm 5sta 15natres
Heart of Noxxion - Trinket 46 (30%)
- 10natres use: remove 1 poison
Noxious Shooter - Wand 46 (15%)
- 56-104nature/1.6/50.0dps 7sta 5natres
Razorlash (48 no spec)
Vinerot Sandals - Cloth Feet 46 (21%)
- 50arm 12int 12spi 12natres
Phytoskin Spaulders - Leather Shoulders 46 (20%)
- 111arm 16agi 10sta 10natres
Lord Vyletoungue (47 Demon)
Infernal Trickster Leggings - Mail Legs 45 (28%)
- 263arm 20agi 9int +4Bows
Satyr’s Lash - Dagger Unique 45 )25%)
- 39-74/1.7/33.2dps chance: 55-85 shadow dmg
Satyrmane Sash - Cloth Waist 45 (23%)
- 40arm 15int 10sta 10shadres

51-57 Temple of Atal’Hakkar - main boss Shade of Eranikus 55

Shade of Eranikus (55 Dragon)
Dragon’s Call - 1H Sword 52 EPIC (0.04%)
- 72-135/2.5/41.4dps chance: summons combat whelp
Dragon’s Eye - Neck 51 (28%)
- 6sta 15spi
Horns of Eranikus - Mail Head 51 (26%)
- 271arm 11spi 27int
Rod of Corrosion - Wand 51 (23%)
- 50-93nature/1.3/55.0dps 10natres
Crest of Supremacy - Shield 51 (18%)
- 1930arm 35blk 6agi 7int 7spi 7sta 6str
Dire Nail of … - Dagger Unique 51 (11%)
- 38-72/1.5/36.7dps 5SR (random enchant)
Tooth of Eranikus - MH Axe 51 (10%)
- 62-116/2.4/37.1dps 6str 1%hit
Dreamscythe, Hazzas, Morphaz, Weaver (51-53 Dragons)
Bloodfire Talons - Leather Hands 48 (~4.5%)
- 96arm 9spi 5int 10fireres +18dmg/heal spells
Smoldering Claw - Polearm 49 (~4.5%)
- 108-162/2.9/46.6dps 10FR 135fire dmg +15dmg/6sec
Drakefang Butcher - 2H Sword 48 (~4.5%)
- 99-149/2.7/45.9dps 15str chance: wound 150dmg/30sec
Firebreather - 1H Sword 48 (~4.5%)
- 54-101/2.2/35.2dps 70fire dmg +9fire dmg/6sec
Dawnspire Cord - Cloth Waist 48 (~4.5%)
- 43arm 19int 8spi
Drakestone of … - Off-hand 49 (~4.5%)
- 7dmg/heal (… random enchant)
Nightfall Drape - Back 48 (~4.5%)
- 38srm 14sta 8spi
Avatar of Hakkar (50 no spec)
Embrace of the Wind Serpent - Cloth Chest 50 EPIC (0.04%)
- 86arm 30spi 17int 9sta 12natres
Windscale Sarong - Leather Legs 49 (34%)
- 136arm 20spi 10sta 10int 7agi
Bloodshot Greaves - Mail Feet 49 (33%)
- 221arm 20sta 6agi 5str
Featherskin Cape - Back 49 (30%)
- 39arm 4sta 15spi 4int
Warrior’s Embrace - Plate Chest 49 (30%)
- 567arm 11sta 4agi 2%dodge
Might of Hakkar - MH Mace 49 (16%)
- 60-112/2.4/35.8dps 11sta 5spi
Spire of Hakkar - Staff 49 (16%)
- 126-190/3.4/46.5dps 16spi 16sta +18dmg/heal spells
Jammal’an (54 Humanoid)
Glove of the Atal’ai Prophet - Cloth Hands 50 (27%)
- 49arm 20spi 5str 5sta
Vestments of the Atal’ai Prophet - Cloth Chest 50 (24%)
- 78arm 11int 27spi
Kilt of the Atal’ai Prophet - Cloth Legs 50 (22%)
- 69arm 18spi 18int 9sta 4str
Spawn of Hakkar (50 Beast) (Wanders the ring with the mini-prophets)
Slitherscale Boots - Leather Feet 47 (41%)
- 104arm 12sta 5str 15spi
Gasher, Hukku, Loro, Mijan, Zolo, Zul’lor (51-52)
Atal’ai Gloves of … - Cloth Hands 47 (~3%)
- 47arm 9dmg/heal (… random Enchant)
Atal’ai Spaulders of … - Leather Shoulders 47 (~3%)
- 193arm (… random enchant)
Atal’ai Breastplate of … - Mail Chest 47 (~3%)
- 311arm 22atkpwr (… random enchant)
Atal’alarion (50)
Darkwater Bracers of … - Leather Wrist 47 (33%)
- 66arm 7SR (… random enchant)
Atal’alarion’s Tusk Ring - Plate Waist 46 (30%)
- 302arm 18str 8sta
Headspike - 2H Pole Arm 46 (18%)
- 106-159/3.0/44.2dps 18sta 15str

51-60 Blackrock Depths - main boss Emperor Dagran Thaurissan 59

Emperor Dagran Thaurissan (59 Humanoid)
Ironfoe - MH Mace 55 Unique (0.28%)
- 73-136/2.4/43.5dps chance: 2 extra attacks next swing
Robes of the Royal Crown - Cloth Chest(robe) 55 (21%)
- 85arm 29spi 9int 5sta 3agi
Guiding Stave of Wisdom - Staff 54 (21%)
- 133-200/3.350.5 29spi 10sta 10frostres
Thaurissan’s Royal Scepter - Off Hnad 55 (19%)
- 15spi 5int 5sta
Emperor’s Seal of … - Finger 55 (16%)
- 6frostres 6arcres (… random enchant)
Imperial Jewel - Neck 55 (16%)
- 7sta 32atkpwr
Dreadforge Retaliator - 2H Axe 54 (15%)
- 149-225/3.7/50.5dps 1%parry 1%crit 30atkpwr
The Emperor’s New Cape - Back 55 (13%)
- 43arm 16sta 7agi
Force of Will - Trinket 55 Unique (12%)
- 7def chance: 1%, when struck reduces melee dmg by 25
Lightforge Gauntlets - Plate Hands 54 (11%)
- 386arm 14spi 14str 9sta (set piece)
Princess Moira Bronzebeard (58 Humanoid) (High Priestess of Thaurissan)
Ebonsteel Spaulders - Plate Shoulders 54 (19%)
- 463arm 9spi 17sta 10agi
Swiftwalker Boots - Leather Feet 54 (14%)
- 115arm 21agi 7sta 4str
High Priestess Boots - Cloth Feet 54 (14%)
- 58arm 20sta 7spi 10shadres
Hands of the Exalted Herald - Cloth Hands 54 (13%)
- 52arm 13int 12spi +33healing
Magmus (57 Giant)
Magmus Stone - Off Hand 53 (9%)
- 4spi 7sta 15fireres
Chest of Seven (after killing the ‘rel seven)
Wraith Scythe - MH Axe 51 (23%)
- 57-106/2.2/37.0dps chance: steal 45hp
Impervious Giant - 2H Mace 52 (22%)
- 105-159/2.7/48.9dps 1%hit 1%crit
Blood-etched Blade - Dagger 52 (22%)
- 21-40/1.5/20.3dps chance: wound for 120 converts to mana
Deathdealer Breastplate - Mail Chest 52 (22%)
- 338arm 8sta 8str 2%crit
The Hammer of Grace - MH Mace 52 (21%)
- 71-132/2.7/37.6dps +31healing spells
Ghostshroud - Leather Head 52 (21%)
- 132arm 19agi 18sta 12str 5shadres
Legplates of the Eternal Guardian - Plate Legs 52 (20%)
- 742arm 15def
Haunting Specter Leggings - Cloth Legs 52 (20%)
- 71arm 28spi 12int
Panzor the Invincible (57 Elemental) (rare before room of seven)
Shalehusk Boots - Plate Feet 53 (35%)
- 417arm 5sta 2%dodge
Rock Golem Bulwark - Shield 53 (33%)
- 1994arm 36blk 10sta 15arcres
Stone of the Earth - 2H Sword 51 (17%)
- 123-185/3.2/48.1dps 12sta 280arm
Ambassador Flamelash (57 Humanoid)
Circle of Flame - Cloth Head 54 EPIC (0.19%)
- 74arm 15spi 15fireres use: channel 30hp to mp/1sec/10sec
Molten Fists - Mail Hands 53 (37%)
- 215arm 10fireres 5%chance: 50-70fire dmg
Cape of the Fire Salamander - Back 53 (36%)
- 41arm 16spi 5sta 7fireres
Plugger Spazzring (55 Humanoid)
Barman Shanker - MH Dagger 50 (7%)
- 51-95/2.0/36.5dps chance: wound 100dmg/30sec
Golem Lord Argelmach (58 Humanoid)
Naglering - Finger 54 (8%)
- 3arcdmg to attacker when hit, +1%hit
Second Wind - Trinket 54 (6%)
- +22healing spells, use 30mana/1sec/10sec
General Angerforge (57 Humanoid)
Warstrife Leggings - Leather Legs 53 (8%)
- 144arm 6str 12sta 6agi 2%dodge
Lord General’s Sword - MH Sword 51 (4%)
- 67-125/2.6/36.9dps chance: 50atkpwr/30sec
Hand of Justice - Trinket 53 (3%)
- 20 atkpwr chance: 2% on hit for 1 extra attack
Bael’gar (57 Giant)
Sash of the Burning Heart - Cloth Waist 53 (15%)
- 46arm 15spi 10sta
Rubidium Hammer - MH Mace 51 (4%)
- 51-96/2.0/36.8dps 5str 120arm
Lord Incendius (56 Elemental)
Cinderhide Armsplints of … - Leather Wrist 52 (11%)
- 71arm 10fireres (… random enchant)
Emberplate Armguards of … - Plate Wrist 52 (11%)
- 261arm 10fireres (… random enchant)
Flameweave Cuffs of … - Cloth Wrist 52 (10%)
- 35arm 10fireres (… random enchant)
Pyremail Wristguards of … - Mail Wrist 52 (10%)
- 148arm 10fireres (… random enchant)
Warder Stilgiss (56 Humanoid)
Chillsteel Girdle - Mail Belt 52 (36%)
- 190arm 20int 7spi 10frostres
Boreal Mantle - Cloth Shoulders 52 (32%)
- 61arm 10frost res +29frost spells
Arbiter’s Blade - MH Sword 48 (15%)
- 59-110/2.4/35.2dps 10spi 6int
Verek (55 Demon) (rare demon dog stands by Warder Stilgiss)
Verek’s Collar - Neck 51 (6%)
Fineous Darkvire (54 Humanoid)
Chief Architect’s Monocle - Cloth Head 50 (7%)
- 64arm 27int 3spi 10sta
Pyromancer Loregrain (52 Elemental) (rare at the Franclorn statue)
Pyric Caduceus - Wand 48 (29%)
66-123/1.8/52.5dps +13fire spells
Searingscale Leggings - Mail Legs 48 (21%)
- 177arm 25spi 10int 10fireres
Flamestrider Robes - Leather Chest(robe) 48 (20%)
- 153arm 25spi 5sta 6int 10fireres
Kindling Stave - Staff 48 (18%)
- 106-160/2.9/45.9dps 25spi 10sta 10fireres
Ribbly Screwspigot (53 Humanoid)
Plans: Dark Iron Plate (15%)
-
Hurley Blackbreath (55Humanoid)
Ragefury Eyepatch - Leather Head 52 (11%)
- 132arm 9sta 6str 2%crit
Gorosh the Dervish (54 Humanoid) (Arena)
Savage Gladiator Chain - Mail Chest 52 EPIC (7%)
- 13sta 13def 2%crit (set piece)
Savage Gladiator Grips - Mail Hands 52 (23%)
- 211arm 9agi 14spi 14sta
Savage Gladiator Helm - Mail Head (23%)
- 275arm 28sta 12spi
Savage Gladiator Greaves - Mail Feet 52 (17%)
- 233arm 13agi 13str 13sta
Savage Gladiator Leggings - Mail Legs 52 (14%)
- 296arm 19sta 18spi 12str
Grizzle (54 Humanoid) (Arena)
Plans: Dark Iron Pulverizer (70%)
-
Dragmetal Spaulders - Mail Shoulders 50 (15%)
- 246arm 10spi 6str 5sta 15int
Eviscerator (53 Humanoid) (Arena)
Girdle of Beastial Fury - Leather Waist 50 (15%)
- 89arm 8str 10sta 30atkpwr
Anub’shiah (52 Undead) (Arena)
Carapace of Anub’shiah - Plate Chest 50 (14%)
- 577arm 22sta 11str 11agi
High Interrogator Gerstahn (52 Humanoid)
Enthralled Sphere - Off Hand 48 (3%)
- 14int 5spi 3sta
- 6str 7sta 2%dodge
Hedrum the Creeper (53 Beast) (don’t know where this is)
Hookfang Shanker - Dagger 49 Unique (14%)
- 35-65/1.4/35.7dps chance: 7naturedmg/3sec/30sec -50arm
Houndmaster Grebmar (52 Humanoid) (Wanders loop around the arena)
Houndmaster’s Bow - Bow 48 (4%)
- 34-64/1.8/27.2dps 3agi 24atkpr vs beasts
Houndmaster’s Rifle - Gun 48 (4%)
- 44-82/2.3/27.4dps 24atkpr vs beasts
Ok’thor the Breaker (53 Humanoid) (don’t know where he is)
Cyclopean Band - Finger 49 (16%)
- 15spi 4str 4int

Doing Someday soon:
Diremaul

Stratholme

Scholomance

LBRS

UBRS

Notes:
- Weapon description format: In the line “106-159/3.0/44.2dps,” 106-159 is the
per-hit dmg rating, 3.0 is the weapon speed, and the last number is dps. Wands
have the kind of dmg listed by the damage rating (like nature, arcane, etc)

- For items with special uses or procs, I just tried to describe them briefly.

- For the few items that add damage to magic & healing, or shadow spells, I
tried to make it understandable, such as “18dmg/heal” means “+18 to damage &
healing spells.” Or the few regen cases like the shoulders off Mutanus
“3hp/4sec” just means regens 3hp every 4 seconds.”

Abbreviations:
MH - Main Hand
1H - One Hand
2H - Two Hand
OH - off hand
arm - armor
sta - stamina
str - strength
int - intellect
agi - agility
spi - spirit
atkpwr - attack power
fireres - fire resistance
frostres - frost resistance
natres - nature resistance
shadres - shadow resistance
arcres - arcane resistance
dps - damage per second
DoT - damage over time
AoE - area of effect

Filed under: Games, Random | Tags: , , , , , , | vrskidsv | August 7, 2009 Comments (0)

we are looking for someone to update this blog, or even buy it..with domain
if you are interested comment or email me [ hi @ gamersdaddy .com ]

if you want to update it you can put your ads ( adsense, whatever)

Filed under: Random | Tags: , , | vrskidsv | May 12, 2009 Comments (0)

Description
The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down players’ spines. Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe. After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures. He is joined by a new partner, Sheva Alomar, who lends her strength, intelligence and sharp-shooting skills to the mission. In order to survive, Chris and Sheva must work together to take on the challenges of discovering the truth behind this evil plot. Utilizing a revolutionary new 2-player co-op mode of gameplay, players assume control of either Chris or Sheva and experience Resident Evil in new ways. In Resident Evil 5, Capcom has players fearing the daylight as much as they have feared shadow in previous games.

Unlockables
Achievements

Complete each achievement to get the allotted gamerscore.
Unlockable How to Unlock
A Cut Above (15) Defeat 5 enemies with the Knife.
A Friend in Need (15) Save partner 10 times when HELP is displayed.
All Dressed Up (30) Purchase all available alternative costumes in Bonus Features.
Bad Blood (15) Inflict a set amount of damage to your greatest enemy.
Badge of Honor (30) Find all the BSAA emblems.
Baptism by Fire (15) Defeat 3 Majini at once with a drum or gas tank explosion.
Be the Knife (60) Deflect a bow gun arrow with your knife.
Bull’s-eye (15) Defeat 30 enemies with the Longbow.
Cattle Prod (15) Defeat 30 enemies with the Stun rod.
Completed Chapter 1 - 1 (15) Complete Chapter 1 - 1 on any difficulty setting.
Completed Chapter 1 - 2 (15) Complete Chapter 1 - 2 on any difficulty setting.
Completed Chapter 2 - 1 (15) Complete Chapter 2 - 1 on any difficulty setting.
Completed Chapter 2 - 2 (15) Complete Chapter 2 - 2 on any difficulty setting.
Completed Chapter 2 - 3 (15) Complete Chapter 2 - 3 on any difficulty setting.
Completed Chapter 3 - 1 (15) Complete Chapter 3 - 1 on any difficulty setting.
Completed Chapter 3 - 2 (15) Complete Chapter 3 - 2 on any difficulty setting.
Completed Chapter 3 - 3 (15) Complete Chapter 3 - 3 on any difficulty setting.
Completed Chapter 4 - 1 (15) Complete Chapter 4 - 1 on any difficulty setting.
Completed Chapter 4 - 2 (15) Complete Chapter 4 - 2 on any difficulty setting.
Completed Chapter 5 - 1 (15) Complete Chapter 5 - 1 on any difficulty setting.
Completed Chapter 5 - 2 (15) Complete Chapter 5 - 2 on any difficulty setting.
Completed Chapter 5 - 3 (15) Complete Chapter 5 - 3 on any difficulty setting.
Completed Chapter 6 - 1 (15) Complete Chapter 6 - 1 on any difficulty setting.
Completed Chapter 6 - 2 (15) Complete Chapter 6 - 2 on any difficulty setting.
Completed Chapter 6 - 3 (15) Complete Chapter 6 - 3 on any difficulty setting.
Crowd Control (15) Defeat 30 enemies with the Gatling gun.
Drive By (30) Stop an armored truck by taking out the driver.
Egg Hunt (15) Find all 4 types of eggs.
Egg on Your Face (15) Defeat a Majini with a rotten egg.
Exploding Heads (15) Pull off 20 headshots.
Fireworks (15) Shoot an enemy Molotov cocktail, dynamite stick, or hand grenade.
Get Physical (15) Defeat 20 enemies with physical attacks.
Go into the Light (15) Defeat 2 enemies with one flash grenade.
Heart Stopper (15) Defeat a certain enemy by stabbing it in the heart.
Lead Aspirin (30) Defeat a Majini with a headshot while it’s jumping.
Lifeguard (15) Save partner 10 times when DYING is displayed.
Masters of Removing (15) Work together to save someone special.
Meat Shower (15) Defeat 3 Majini with one grenade or proximity bomb.
Recruit (15) Complete all chapters on Amateur.
Ride the Lightning (15) Defeat a Majini using the electric current from a transformer.
Soldier (15) Complete all chapters on Normal.
Stockpile (30) Obtain all available weapons.
Stop, Drop, & Roll (15) Defeat 3 Majini at once by setting oil canisters on fire.
Take It to the Max (30) Completely upgrade all weapons.
The Works (15) Chain the maximum number of combos together in one go.
They Belong in a Museum (30) Obtain all treasures in the game.
They’re ACTION Figures! (30) Collect all the figurines.
Veteran (30) Complete all chapters on Veteran.
War Hero (70) Complete all chapters on the most difficult setting.
Who Do You Trust? (30) Build up a certain level of trust with your partner.

How to unlock all "Graphic Filters"

By finishing the game you unlock different graphic filters to use during gameplay. Once unlocked, go to Bonus Features and buy them for 0 pts. each.
Unlockable How to Unlock
Classic Horror (Black & White) Beat the game on Amateur difficulty
Noise (Grain effect) Beat the game on Veteran difficulty
Retro (Sephia) Beat the game on Normal difficulty

Unlock Infinity Rocket Launcher

To unlock the Rocket Launcher with infinite ammo, beat the game under 5 hours on any difficulty, and turn infinite ammo on under bonus features.

Unlockable Costumes

Unlockable How to Unlock
Chris (S.T.A.R.S.) Complete Chapters 1 - 6 and find 25 BSAA Emblems
Chris (Safari) Complete Chapters 1 - 6
Sheva (Clubbin’) Complete Chapters 1 - 6
Sheva (Tribal) Complete Chapters 1 - 6 and find 30 BSAA Emblems

Unlockable Mercenary Characters

Unlockable How to Unlock
Chris (Safari) Get an A Rank or higher in The Village
Chris (Stars) Get an A Rank or higher in Experimental Facility
Jill (Battle Suit) Get an A Rank or higher in Ship Deck
Jill (BSAA) Get an A Rank or higher in Public Assembly
Sheva (Clubin) Get an A Rank or higher in Ancient Ruins
Sheva (Tribal) Get an A Rank or higher in Missile Area
Wesker (Midnight) Get an A Rank or higher in The Mines
Wesker (STARS) Get an A Rank or higher in The Prison

Unlockables

Unlockable How to Unlock
History of Resident Evil Beat the game on any difficulty
Mercenaries Mode Finish the game in any difficulty.
New Game+ Finish the game in any difficulty.
Playing with Sheva Finish the game in any difficulty.
Professional Difficulty Beat every chapter on Veteran
Unlimited ammuntion for a weapon Finish the game then max out the upgrades for that gun.

Weapon Unlocks

Fully upgrading the first weapon of each type unlocks the ultimate weapon of each category.
Unlockable How to Unlock
Gatling Gun (Chris Only) Fully upgrade the VZ61 Machine Gun
Hydra Triple Barrel Shotgun Fully upgrade the Ithaca M37 Shotgun
Longbow (Sheva Only) Fully upgrade the S75 Rifle
M93R Pistol (Samurai Edge Custom) Fully upgrade the M92F Pistol
S&W M500 (Handcannon) Fully upgrade the S&W M29 Magnum

Glitches
Regenerate items

Chapter 2-1, take all the items at the beginning and then Quit the game. Return to the game by selecting “Continue” and you will begin Chapter 2-1 with the items you got before you quit the game, however, the items at the beginning (you took just now) are still at the same place, so you can obtain them again. Repeat the same thing to get as many as you like.

Note: This works on any stage, this is just one example of how to benefit from it.

Filed under: Random | Tags: | vrskidsv | March 27, 2009 Comments (0)

Description
WWE Legends of WrestleMania embraces the leading sports entertainment organization’s rich history to relive, rewrite or recreate the definitive elements of WWE from the Eighties and Nineties. Players relive the entertaining lives of more than 40 larger-than-life Legends and have control over Legendary Managers, each of whom play crucial roles in match outcomes. The game’s new grapple-based fighting system captures the high-energy action and drama seen in vintage WWE matches, while a historically accurate representation of past WWE telecasts sets the stage, including dynamic visual treatments, signature ring entrances, renowned commentators and notable venues. WWE Legends of WrestleMania also includes a WrestleMania Tour Mode that allows players to participate in key matches from multiple WrestleMania events, a Create-A-Legend system to develop the Legends of tomorrow, as well as online functionality for players to compete on the biggest stages in WWE history.

Passwords
Unlockable Attires *new*

Enter the following codes on the password screen on the main menu.
Password Effect
Unlocks Sgt. Slaughter’s alternate attire. CobraClutchSlaughter
Unlocks Hawk’s alternate attire. HawkFromLegionOfDoom
Unlocks Shawn Michaels’ alternate attire. ShawnsSweetChinMusic
Unlocks Koko B. Ware’s alternate attire. TheBirdmanKokoBWare!
Unlocks Animal’s alternate attire. TheRoadWarriorAnimal
Unlocks The Undertaker’s alternate attire. UndertakersTombstone
BrutusTheBarberShop! Unlocks Brutus Beefcake’s alternate attire.
WithManagerJimmyHart Unlocks Jimmy Hart’s alternate attire.
IronSheikCamelClutch Unlocks The Iron Sheik’s alternate attire.
UnlockTheRockBottom! Unlocks The Rock’s atlernate attire.

Unlockables
Achievements

Complete each achievement to get the allotted gamerscore.
Unlockable How to Unlock
Chain Struggle (30) Win a match using a Chain Struggle
Created a Legend (20) Make a Created Legend
Dive Attack (30) Successfully perform a dive attack from all four corners
First Medal (30) Obtain a medal in WrestleMania Tour Mode
Grapplemania (30) Win a match using only grapple attacks
Invincible Created Legend (30) Max out a Created Legend’s attributes
King of Kings (90) Defeat the Favorite Legends Tier in Legend Killer Mode
Legend Killer (30) Obtain a medal in Legend Killer Mode
Manager (20) Win a match using a manager in an Exhibition match
Medal Collector (100) Obtain all of the medals in WrestleMania Tour Mode
Memory Serves Me Well (30) Complete any match without pausing in the “Relive” section of WrestleMania Tour Mode
New Legend (30) Defeat 10 opponents with a Created Legend in a single tier in Legend Killer Mode
Royal Rumble Winner (90) Win a 30-Man Royal Rumble
Super Fast Legend Killer (90) Become a Legend Killer in Legend Killer Mode in 30 minutes or less
Tag Chain Struggle (30) Win a match using a Tag Chain Struggle
Technician (30) Win by using five or more reversals in a single match
True Legend Killer (100) Obtain all of the medals in Legend Killer Mode
WrestleMania Tour (90) Clear all “Relive” matches in WrestleMania Tour Mode
You’re #1 (100) Have your Created Legend reach the Top rank in Hall of Fame Mode

Unlockable Animal Attire *new*

Complete Legend Tier 1 in Legend Killer Mode.
Unlockable How to Unlock
Animal’s alternative attire Complete Legend Tier 1 in Legend Killer mode.

Unlockable Match Types *updated*

Win matches in Wrestlemania Tour Mode to unlock match types.
Unlockable How to Unlock
Hell in a Cell Win two gold medals in Wrestlemania Tour Mode
Ironman match Win three gold medals in Wrestlemania Tour Mode
Steel Cage Match Win a gold medal in Wrestlemania Tour Mode

Filed under: Random | Tags: , , , , , | vrskidsv | Comments (2)

Description
A mysterious epidemic called Infa Pira Dependency (IPD) has been driving Reyvateils insane and killing them at the floating island of Metafalss. Croix, a young knight from the Church of Pastalia, is sent to contain the epidemic. However, many more challenges await, which lead him to unravelling the mysteries of the planet Ar Ciel and seek the legend handed down by the people of Metafalss: the lost Song of Metafalica.

Unlockables
Extra Menu

Beat the game once and make a clear save. This will give you access to the Extra’s menu in the main title screen. Once a clear game flag is created, any subsequent replays of the game will accumulate any unique talk matters, monster information, I.P.D etc.. that was missed on your first run.

The following information is unlocked once the game is cleared:

Database - Database that was accessible during the game, which has all the monsters, character profiles, I.P.D. listing, Help Files etc.

Reyvatail Information - Gives information of each Reyvatail and gives details on the following cleared information:
- Number of Song Magic unlocked
- Cosmosphere clear LVL
- Number ofCostumes unlocked
- Talk Matter/Cosmosphere percentage completion

Event Viewer:
- Talk Matter event viewer for each of the Reyvatails (shows percentage completion)
- Heroine Matter event viewer for each paired Reyvatails (shows percentage completion)
- Cosmosphere Viewer lets you replay cleared comosphere of each Reyvatail
- Infel Sphere Viewer lets you replay cleared Infel Sphere for each Reyvatail

Others:
- Picture Gallery
- In game Music
- Hymnose Scores

Glitches
One-Item Multi-Equipping & Unlimited Cash Glitch

One-Item Multi-Equipping Glitch
Note: Works only on JPN version of “Ar Tonelico II” currently.

This glitch allows you to have one of any particular equipment and be able to equip to all characters that can use it.

01) Make sure that chosen equipment is not equipped on anyone.
02) Go to the Items menu and to the Equipment section.
03) Choose that equipment you want to use for the glitch.
04) When you choose that equipment, it should open the party screen menu.
05) Equip on all characters at that party screen (assuming they can equip it).

This trick will put that equipment amount into the negative (since it is not possible to equip that one equipment on multiple characters).

Extra Notes:
- You can’t use this glitch if member with that “equipment” is not in your party (since you must un-equip before doing the glitch).
- This glitch doesn’t work if you try to equip it normally via the Equip Menu option, since it accurately keeps track the amount of that equipment you have.

Unlimited Cash Glitch
Requirement: Must perform the “One-Item Multi-Equipping” glitch
Note: Works only on JPN version of “Ar Tonelico II” currently.
Credit to Dragnfly to first test and confirm the Unlimited Cash works.

Sell that equipment (that was used for the “One-Item Multi-Equip” glitch) at the stores unlimited amount of times due to the negative total count.

Filed under: Random | Tags: , , , , , , , | vrskidsv | February 8, 2009 Comments (3)

Description
Final Fantasy Tactics: The War of the Lions is a portable update to 1997’s turn-based strategy game Final Fantasy Tactics an undisputed classic that gave birth to the world of Ivalice. In this first title of the Ivalice Alliance, players take center stage as the events of an epic conflict threaten to destroy the lands and peoples of Ivalice the same world featured in such classic titles as Final Fantasy XII and Final Fantasy Tactics Advance. Final Fantasy Tactics: The War of the Lions features PSP system-exclusive content such as stunning CG sequences, powerful new jobs, a widescreen presentation, head-to-head multiplayer, new storyline elements, and an all-new English translation.

Unlockables
Character Job Classes

Gain job levels in the following classes to unlock more advanced ones.
Unlockable How to Unlock
Archer Level 2 Squire
Arithmetician Level 5 White Mage, level 5 Black Mage, level 4 Mystic and level 4 Time Mage.
Bard Level 5 Summoner and level 5 Orator (Male only)
Black Mage Level 2 Chemist
Dancer Level 5 Dragoon and level 5 Geomancer (Female only)
Dark Knight Completely Master Knight and Black Mage, kill (crystallize) 20 units, and reach level 8 with Dragoon, Ninja, Geomancer and Samurai
Dragoon Level 4 Thief
Geomancer Level 4 Monk
Knight Level 2 Squire
Mime Level 8 Squire and Chemist, level 5 Geomancer, Dragoon, Orator, and Summoner.
Monk Level 3 Knight
Mystic Level 3 White Mage
Ninja Level 5 Thief, level 4 Archer, level 2 Geomancer
Onion Knight Level 6 Squire and level 6 Chemist
Orator Level 3 Mystic
Samurai Level 5 Monk, level 4 Knight, level 2 Dragoon
Summoner Level 3 Time Mage
Thief Level 3 Archer
Time Mage Level 3 Black Mage
White Mage Level 2 Chemist

Secret Characters

There are 7 secret characters in the game that are not met during the normal course of the storyline. The following must be done in order to obtain these characters.

Also, you must be in Ch. 4 before starting this, and Mustadio must be in your party.

Unlockable How to Unlock
Balthier After Bervenia, read the “Rash of Thefts” rumor in Gollund and “Call of Guards” at Dorter. Try to move and you will enter a battle. Win this battle.
Beowulf Go to Goug. Read the rumor at Gollund, go to Lesalia, then invite Beowulf to Gollund. After a series of battles, he joins the party.
Cloud Visit Goug After Zeltennia. After returning Reis to human form, return to Goug. Then go to Sal Ghidos and win the fight.
Construct 8 After rescuing Reis from Gollund, return to Goug.
Dragon Reis Accompany Beowulf through Gollund; Reis is rescued during the final battle in the series.
Human Reis Read the rumors at Zeltennia, buy a flower in Sal Ghidos, then go to Goug. This unlocks a battle in Nelveska Temple. Win this.
The Byblos Acquired after clearing all ten levels of Midlight’s Deep.

Secrets
Agrias and the Tynar Rouge/Tinker Lip Item

Make sure that you still have Lavian and Alicia (Agrias’ guards from Chapter 1) still in your party in Chapter 4 and have at least 500k gil. Land on a City on Cancer I and you will see a cutscene where an embarrased Mustadio gives a birthday gift to Agrias. You will now have the lip-rouge which is a great stat-boosting accessory for female characters.

Hidden Sound Test

When starting a new game, enter your name as PolkaPolka and you will be taken to a sound test menu (tested on US version).

Filed under: Random | Tags: , , , , , , , , , | vrskidsv | February 6, 2009 Comments (4)

Today i will break the rule and start doing something new , giving friends , games blog and sites reivew…

first one is Bingo Review which offer reviews for bingo, to be honest i know nothing about it, but it looks fun..on there own words” We are dedicated with providing you the most current reviews on what sites have the best game play, promotions and feedback from real players just like you. If you are a novice to online game play, its always smart to research sites that you may be interested in. Here we will do all of the work for you, while you enjoy your time actually playing.
” so i guess Bingo reviews know its market and believe they can make differance…

best luck and guys let me know what’s new on that bingo world

Filed under: Random | Tags: , , , | vrskidsv | January 28, 2009 Comments (4)

Description

Demons are ravaging the world of Tamriel, and it is up to you so save it in The Elder Scrolls IV: Oblivion. You can try to restore the rightful ruler to the throne in this next-generation, first-person RPG. Choose from a variety of races and classes to create your own individual character. The Elder Scrolls IV: Oblivion features over 1,000 non-player characters that eat, sleep, and complete their own objectives. You can explore an open-ended environment completing quests and eventually ridding the world of the marauding demons.

Codes

Console menu functions

While in the game, hit the tilde key [~] at any time to bring up the console. With the console open, there are multiple commands that can be used, some that require targeting by selecting an object with the mouse while the console is open.

Code Effect
tfc “ufo cam”, freeflyng camera
SetItemValue Amount (should be used on items, not actors) Sets item’s price
StopCombat actor stops combat, hides its weapon. Actor will start again, if it finds proper targets.
psb Add all spells to player
modpcs skill 100 adds 100 points to the skill
modpca luck 100 adds 100 pointsto an attribute (here luck)
player.additem 0000000F ‘XXX’ Adds the desired amount of gold. Replace the ‘XXX’ with the amount wanted.
player.setstage <QuestID> <Stage> Advances specific quest to specified stage
Showbirthsignmenu Allows you to change your birthsign
showclassmenu Allows you to change your class
Drop TypeREF Amount an item of given type drops out from selected target’s inventory. Item is treated owned by target, so you will steal it on picking up
SetActorFullName “John Doe” change actor’s name
hairtint (red/green/blue) Change player hair colour
FOV # Change the angle of your point of view (default is 75)
player.setlevel 1 Changes player level to desired number. Use 1-255
SexChange Changes your gender
caqs Completes all quest stages
DuplicateAllItems DestinationObjREF copy items from target actor (or chest or other container) into object referenced by DestinationObjREF.
CreateFullActorCopy create a fully identical copy of a target for some purpose. All attributes, spells, and items copy.
SSG Creates a window with the full game scene graph
drop <form id> amount drops the item
equipitem <form id> equips the item
qqq exit game without using menus
advlevel forces a level up with the levelup screen.
advskill skill # Forces a skill level up of # levels, example: advskill blade 4
ShowSpellMaking Forces up spell creation screen
player.additem <Form ID> <amount> Gives the player the given item and amount of the item.
player.AddItem 00000000 # gives you # of item 00000000 (use other hex combinations for items)
SetPCFame gives you fame
SetPCInfamy gives you infamy
player.AddSpell 00000000 gives you spell 00000000 (use other hex combinations for spells)
Without targeting, type “tgm” God Mode
player.payfine Guards stop attacking you and bounty is paid off.
stopcombat Immediately stops the combat of the selected friend/foe.
player.setAV <Ability/attribute> <#> Increase (Or decrease) Ability or Attribute
Click any human or creature, type “kill” Instant kills
Killall Kills Everything Where You Are (If You Are In A Town Outside It Kills Everything Outside)
help List console commands
lock [value] Lock a door
lock [1-100] Lock selected door or container
setscale number Makes objects change size. Click on object to enlarge or make smaller then enter cheat. Number ranges from .5 to 2. 1 is normal size.
ModDisposition ObjREF Amount modifies actor’s disposition towards ObjREF. Example: ModDisposition 014 -100 makes your target strongly dislike __ you __
MoveTo ObjREF move target to ObjREF. You might enlist ‘frequently visited’ ObjREFs for further fast-travel, or even create your own ‘places’ by dropping items..
Player.CreateFullActorCopy places another “Yourself” near you. You even might test “yourself” in combat, but be careful with all those guilds stuff..
PCB Purge cell buffer. This will free up used memory, often times increasing fps after any given amount of time in game. Best used while in interior cells
RemoveAllItems remove all items from target. Use Player.RemoveAllItems to strip off any stolen and not stolen goods from yourself.
player.completequest <FormID> Removes active quest specified (doesn’t complete it)
player.removeitem <FormID> <#> Removes any item
player.setcrimegold 0 Removes Bounty on your head. NOTE: If being chased by city guards, you must leave the city and go back for it to work on them.
DeleteFullActorCopy removes selected target if it was a copy created with CreateFullActorCopy (Now, after you had plenty fun with your replica, it’s time to release it)
player.removespell <FormID> Removes specified spell
resurrect Resurrect targeted monster/human.
savegame [filename] Save game
PRID Player select yourself as a target. In theory, one can also select other named objects, but for now other names are unknown.
SetCrimeGold 2000 set a bounty on actor’s head. Use upon a character you want punished by guards. Also should be funny using it on town guards themselves.
setcamerafov [degrees] Set camera field of view (75 by default)
pov [#] Set point of view angle (75 by default)
SetAV AValue Amount set some ability or skill (AValue to be Marksman, LightArmor, etc.) Also not-so obvious values are: Aggression, Energy, Confidence, Responsibility..
SetPos X Value set target’s X coordinate, i.e., move the target. Use Player.SetPos Z to train acrobatics. Be careful not to move something beyond your reach..
set timescale to <number> Set the speed at which time flows, 30 is default and 1.0 is real-time.
SetBarterGold Amount sets amount of gold a merchant has for trade. (don’t forget to first select any merchant as a target :J)
showfullquestlog [quest id] Show all log entries for indicated quest
showquestlog 1 Show completed quest log
showquestlog 0 Show current quest log
showquesttargets Show current quest targets
showquestlog Show quest log
ShowClassMenu Show the class selection screen
ShowRaceMenu Show the name/race/appearance selection screen
ShowBirthSignMenu Show the sign selection screen
tmm 1 Shows all map markers
GetPos X shows target’s X coordinate in the scene. Y and Z are also valid. Use Player.GetPos X or “014″.GetPos X to find out where you are on the X-axis!
PlaceAtMe <formid>, <number of spawns>,<x>,<y> spawns a npc or item or creature where you put the cords in this recuires a ref.
player.placeatme <Form ID> Summon a NPC at your current location
UnEquipItem TypeREF target deactivates an item of given type (may be used to disarm or undress target).
Look ObjREF target looks towards referenced object
SetAV Aggression 100 target should attack anybody it doesn’t like, without prompt
StopLook target stops looking (this is to cancel any previous Look cheat)
coc testinghall Teleports player to an area with all objects, monsters, and NPCs in-game.
coc toddtest Teleports player to developer testing grounds.
movetoqt Teleports you to your quest target (for lazy bums) makes the game ALOT shorter >:)
TAI Toggle AI
TDETECT Toggle AI detection
tcai Toggle combat ai, “sitting ducks” springs to mind
TDT Toggle debug display (FPS etc)
tfh Toggle Full Help
TG Toggle Grass
TLL Toggle land LOD
TLV Toggle leaves
TS Toggle sky
TT Toggle trees
tws Toggle water
TWF Toggle wireframe mode
TCL Toggles collision ( noclip anyone?:), you go in the direction your facing, up/down/etc )
TFOW Toggles fog of war that hides the map
TM Toggles hiding of all menus (for taking screenshots)
ShowSubtitle Toggles NPC conversation subtitles
twr Toggles Water Radius
Click a locked door or chest, type “unlock” Unlocks target object

Unlock Print Screen (PRTSCN) button

There is a setting in the INI file:
bAllowScreenShot=0

change to:
bAllowScreenShot=1

Also, two related items for the screenshots:
iScreenShotIndex=0
SScreenShotBaseName=Oblivion

There are two INIs, one in the game folder called “Oblivion_default.ini”, this is the one it uses to generate the REAL one….
My Documents\My Games\Oblivion\Oblivion.ini

Edit the first one if you want to default to having screenshots on by default for all users. The settings it uses at runtime are the ones from My Documents folder.

After you mod the INI file, you can press PRTSCN button and Oblivion will write a BMP file to your game folder.

Glitches

Infinite Money 3 (Vampire cure quest)

(Origional release version)
At the very end of the quest to cure Vampirism, the count of Skingrad (the last person talked to in the quest) will reward you (if you are a full vampire, or not) with 1,000 gold (or more depending on your level).
If you continue again to click on the message that asks about a reward, he will keep giving 1,000 gold.

Infinite Money Trick 2 (Pre-patch)

First, goto the Imperial City Talos Plaza District. Then, open your map (the one that shows the names of all the buildings in your current location), and find Dorian’s house. Go inside his house and bribe him all the money you can, then make him upset by making disposition going down by playing the disposition mini game, and repeat the bribing process. Once you’ve bribed him a good amount of money, such as 1000 Gold, kill him as fast as you can.

A good way to kill him without allowing him to run away is to push him in the other room and stand in the doorway while attacking him. After he’s dead, goto his body and keep clicking on his gold. DO NOT select “Take All” as it will ruin the glitch, just keep clicking his gold. You’ll get the amount of gold he has on his body every time you click it, and he will never run out of it.

Item Duplication (Pre-patch)

First you need a bow, some arrows, and the item you wish to duplicate. Using this will allow you to duplicate as many items as the number of items in your quiver.

First take out your bow and equip some arrows. Pull back the arrow but do not fire it. Press tab and double click on the arrows you currently have equiped. Then shift click the item you wish to duplicate. Once you exit out the menu the item would drop but it will be the same amount of items as your arrow. To better help yourself duplicate things it is advised to have a couple of the item you wish to duplicate so that you can pick them up faster if you have a ton of arrows. This trick works well with things that weigh very little but are great in value such as soul gems and jewelry.

Permanent +50 to Acrobatics (Springheel Jack glitch)

First you need to get the Thieves Guild quest “Boots of Springheel Jack” and complete the majority of the quest, retrieving the Boots. Do not, however, return the boots to the Grey Fox.

Upon obtaining the Boots, equip them to get a +50 Acrobatics bonus, then travel to the Shrine of Sanguine and begin the Daedric Quest there. Follow through that quest, and allow yourself to be arrested by Leyawiin guards when they try. All your possesions will be taken, except for key items (which include the Boots).

Stay your time in jail, and upon exiting, check your inventory. You should still possess the boots, but when you try to equip them the game will tell you “You cannot equip this item at this time”. However, if you check your current enhancements, the +50 to Acrobatics will still be there! You can now wear other footwear, but still have the bonus from the Boots of Springheel Jack!

Secrets

Need a spot to hold all that extra gear? Use your horse!

First you must complete the Dark Brotherhood quests up until you receive Shadowmare as a reward. Shadowmare is special in that he cannot be killed (only knocked unconscious). Knock Shadowmare unconscious (you don’t need to be quick about it, he won’t fight back). As soon as he drops, you are given the option to access his body via the spacebar. Open him up and dump your extra junk into him (open him then go to your inventory button and single click items to move them over). Shadowmare will pop back up after a few seconds, and you’ll both be good to go.

Whenever you need to access your gear, simply knock him out again. I’ve used this trick for a while, and it appears that Shadowmare has no weight limit, and items remain forever. This trick won’t work on normal horses because they die (and ~ resurrect clears their inventory).

Sometimes after Shadowmare wakes up, he begins to slowly walk away, to stop this, jump on him and quick transport to a location; this fixes him. Also, be careful not to get onto a regular horse, this messes up your “tie” to Shadowmare, and is a good way to accidentally lose him (not sure where he defaults to).

Filed under: Random | Tags: , , , , , , , | vrskidsv | Comments (3)

Description

Following the exploits of humankind’s journey across the stars, the STAR OCEAN saga comes to life in the completely remastered STAR OCEAN: Second Evolution, exclusively for the PSP system. Now with a revised game engine, an improved battle system and fully voiced, all-new animated scenes displayed in 16:9 widescreen, players can experience their journey through the rich STAR OCEAN universe like never before.

Unlockables

Extra Difficulty Modes

These new difficulty modes will be available on a new game file after completing the necessary tasks.

Unlockable How to Unlock
Galaxy Mode Defeat 2,000 monsters.
Universe Mode Defeat 2,000 monsters.

Filed under: Random | Tags: , , , , , , , , | vrskidsv | Comments (1)

Description

Two years after the Helghast assault on Vekta, the ISA is taking the fight to the enemy’s home world of Helghan. The ISA goal is direct: capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt. Assuming the role of Sev, a battle-hardened veteran and a member of the special forces unit known as the Legion, players lead a group of highly trained soldiers on a mission to take out the Helghast threat. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet’s hostile conditions, they have also harnessed a source of power they can now use against the ISA. Sev discovers his squad isn’t just fighting enemy forces – their fiercest opponent may be the planet itself.

This game is scheduled for release in Australia 02/26/09

Filed under: Random | Tags: , , , , , , , , , , , , , , | vrskidsv | January 24, 2009 Comments (5)

  • Cheat modeEnter the options menu, choose the “Secret Codes” selection, then enter one of the following codes to activate the corresponding cheat function. Note: The codes will only work once per profile. The bonus cars are only available in Quick Race mode.
      $10,000Enter $EDSOC (contains the letter “O”) or %%$3/” as a code.

      $15,000Enter S1D3K1CK as a code.

      Die-Cast Audi R8 carEnter “9:G3IF or “9;&4)% as a code to unlock the Die-Cast Audi R8 car.

      Die-Cast BMW M3 E92 carEnter )B7@B= as a code to unlock the Die-Cast BMW M3 E92 car.

      Die-Cast Chevrolet Camaro Concept carEnter citwoxq53f, !K?MMF0, or “*@–%0 as a code to unlock the Die-Cast Chevrolet Camaro Concept car.

      Die-Cast Dodge Charger (1969) carEnter qlcukc4bqm as a code to unlock the Die-Cast Dodge Charger (1969) car.

      Die-Cast Dodge Viper SRT10 carEnter !C6;C>E or “”6<”?$ as a code to unlock the Die-Cast Dodge Viper SRT10 car.

      Die-Cast Ford Mustang GT carEnter i3kxodepfc as a code to unlock the Die-Cast Ford Mustang GT car.

      Die-Cast Lexus IS F carEnter 0;5M2; (contains the number “0″) or 0;6,2; (contains the number “0″) as a code to unlock the Die-Cast Lexus IS F car.

      Die-Cast Lexus IS F (alternate color) carEnter !7I3JMI or !8(4*-( as a code to unlock the Die-Cast Lexus IS F (alternate color) car.

      Die-Cast Mitsubishi Lancer Evolution carEnter 2<?P;G as a code to unlock the Die-Cast Mitsubishi Lancer Evolution car.

      Die-Cast Nissan 240SX (S13) carEnter ?P:COL (contains the letter “O”) or @/;#/+ as a code to unlock the Die-Cast Nissan 240SX (S13) car.

      Die-Cast Nissan GT-R (R35) Police Version carEnter yp}jwa or “90=*6@ as a code to unlock the Die-Cast Nissan GT-R (R35) Police Version car.

      Die-Cast Pontiac GTO (1965) carEnter d5dviyrlgn as a code to unlock the Die-Cast Pontiac GTO (1965) car.

      Die-Cast Porsche 911 Turbo carEnter >8P:I; as a code to unlock the Die-Cast Porsche 911 Turbo car.

      Die-Cast Volkswagen R32 carEnter !2ODBJ: (contains the letter “O”) or !3/$”): as a code to unlock the Die-Cast Volkswagen R32 car.

      NeedforSpeed.com Lotus Elise carEnter -KJ3=E or .+)3>$ as a code to unlock the NeedforSpeed.com Lotus Elise car.

      Shelby Terlingua carEnter NeedForSpeedShelbyTerlingua as a code to unlock the Shelby Terlingua car.

  • Evading the policeWhile being chased by the cops, go to the lower right-hand corner of the map, by the stadium. Then, cross the bridge nearby. The cops will not cross that bridge. -From: eric stutz
  • AchievementsAccomplish the indicated achievement to get the corresponding number of Gamerscore points:
      Community Member (15 points): Create or use an existing account to sign into EA Nation.
      Active Community Member (20 points): Participated in any Community Day. Visit NeedforSpeed.com for more info.
      Freeze! Hold it right there! (25 points): Take a Photo and upload it to NeedforSpeed.com.
      Learner’s Permit (5 points): Acquire your first car in Career Mode.
      Apprentice Mechanic (5 points): Customize a car in Career mode.
      Meet Zack (10 points): Face off against Zack in ‘Rush Hour’.
      Meet Carmen (10 points): Face off against Carmen in ‘The Game‘.
      Meet Hector (10 points): Face off against Hector in ‘Versus’.
      Meet Nickel (10 points): Face off against Nickel in ‘Road Rage’.
      Meet Rose (10 points): Face off against Rose in ‘Rollercoaster’.
      Zack Trap (25 points): Complete the Zack sequence in ‘The Trap’ mission.
      Bowling with Hector (25 points): Complete the Hector sequence in the mission ‘Kingpin’.
      To Protect and Serve (25 points): Complete the Carmen sequence in the mission ‘Rematch’.
      Nickel and Dimes (25 points): Complete the Nickel sequence in mission ‘Payback’.
      2 Birds, 1 Stone (25 points): Complete the mission ‘Double Trouble’.
      Gold Coast to Ocean (15 points): Dominate the Gold Coast to Ocean event.
      East Fasulo Bridge (15 points): Dominate the East Fasulo Bridge event.
      Pine Creek & Douglas (15 points): Dominate the Pine Creek & Douglas event.
      South Canyon Hwy (15 points): Dominate the South Canyon Hwy event.
      East I-5 (15 points): Dominate the East I-5 event.
      Bay Drive & Harbor (15 points): Dominate the Bay Drive & Harbor event.
      Tri-City Run (15 points): Dominate the Tri-City Run event.
      North River Expressway (15 points): Dominate the North River Expressway event.
      Lose the Eye in the Sky (25 points): Escape from a helicopter in a successfully completed pursuit. (Must be Career level 8 or greater).
      Path of Destruction (10 points): Disable 10 Police Cars in a Pursuit and successfully evade in Career.
      Get out of the way! (5 points): Avoid 5 Road Blocks in a Pursuit and successfully evade in Career.
      Aficionado (10 points): Purchase or win any 5 cars for your garage.
      Keys to the City (5 points): Unlock Port Crescent in Career.
      Branching out (10 points): Unlock Sunset Hills in Career.
      Window Shopper (20 points): Discovered all 3 Pro Shops in Career.
      Nothing Stock (20 points): Discovered all 3 Tuning Shops in Career.
      Retired (40 points): Finish the Career Story.
      Hired Goons (20 points): Takeout all the ‘Goons’ in Career.
      5 Finger Discount (20 points): Complete all Hot Car Missions.
      Chase or be Chased (20 points): Win all the Highway Battles in Career.
      Own the Road (25 points): Dominate 25 events in Career.
      Completionist (100 points): Complete all events in Career.
      Unstoppable Force (10 points): Avoid 50 Road Blocks in Career.
      Wasting Tax Dollars (20 points): Get $100,000 Cost to State in a single pursuit and evade.
      Spiked Punch (10 points): Avoid a spike strip in a Pursuit and successfully evade in Career.
      Love thy Tires (15 points): Avoid 12 Spike Strips total in Career pursuits.
      Lose the Fuzz (10 points): Successfully complete 5 Pursuits.
      Most Wanted (100 points): Successfully complete 50 Pursuits.
      Scrapheap (25 points): Disable 100 Police vehicles.
      Crossing the Line (10 points): Win a Ranked Multiplayer Cops and Robbers event.
      First! (10 points): Won a Multiplayer Ranked Game.
      First of Many (15 points): Win a Ranked Multiplayer event against 7 human players.
      Among the Best (25 points): Won 25 Ranked Multiplayer events.
      Notorious (50 points): Finish 119 Multiplayer Races in any position.
      Cat and Mouse Virus (5 points): Infected with the Cops and Robbers virus by another player in a Cops and Robbers event.
  • Filed under: Random | Tags: , , , , , , , | vrskidsv | January 18, 2009 Comments (2)

  • Easy touchdownsGet a spread set with two receivers on one side. Then, do a hot route on the inside receiver, and press the Right Analog-stick in the opposite direction of the quarterback, making an outer slant. This should help you get a lot of yards and score.
  • Easy trainingYou can make depth chart changes to make training players easier. For example, if you are training someone on defense, such as a linebacker, go to the depth chart and substitute the running back for someone with a lower rating. This will make things easier when you do the lineman challenge. You can use this trick to help train almost any position.
  • Select any player in Superstar modeGo to “My Madden“, and select “Rosters”. Go to “Player Management”, and select “NFL Greats”. Release whoever desired. Then, go to “Free Agents”, and put the desired player on a team. When you start Superstar mode, play as a rookie and find your player. If you selected a great, he should be close to the top. This also works if you create a player. When you create a player and put him on a team, he is a rookie. When you go to Superstar mode, he should also be there.
  • Getting first round draft pick in Franchise modeAfter all Week 17 games have been played (including your own), trade all of your draft picks to the worst team in the NFL. Once you have traded all of them, you will have the first pick of every round instead of whatever you had. Note: This only works if you have turned the trade deadline off before starting your franchise.
  • Re-signing players for less in Franchise modeUse the following trick to re-sign players for less in the off-season. When you go to re-sign players, go to the “Player Management” screen first. Change the player that you want to re-sign to another position, such as a kicker or punter (the worst overall possible). Go back to re-sign that player for a lot less. Note: You cannot save the change unless you have enough players at that position after you change the player’s position. For example, to change a cornerback to a kicker, you must have four other cornerbacks remaining.
  • Different free agents in Franchise modeIn the off-season, after you re-sign your players, save the game. Enter Free Agent mode. If you do not like the free agents available (for example, if you need a top wide receiver and there are none), reload the game until you like the players that are available. You can also do this to make your division easier. For example, if you are the Jets and Randy Moss goes from the Patriots to the Rams, then you do not have to worry about facing a player like that twice a season.
  • Placing Brett Farve on the JetsGo to “My Madden”, and select “Rosters”. Go to “Player Management”, and select “NFL Greats”. Find Brett Farve, and release him. Then, go to “Free Agents”, and sign him to the Jets or any team desired.
  • Easy “Midway Monster” achievementGo to “Create A Superstar” mode, and enter “Bones” as a case-sensitive first name and “Jackson” as a case-sensitive last name. Then, save the character to get the achievement. -From: Jason Schreiber
  • AchievementsAccomplish the indicated achievement to get the corresponding number of Gamerscore points:
      2 TD Kickoff Returns in a game (75 points): Return 2 Kickoffs for a TD in a game (non co-op).
      Shut out Rival in a Franchise (50 points): Shut out Rival in a Franchise game (non co-op).
      Kick a FG for over 50 yards (15 points): Kick a FG for over 50 yards in a Franchise game (non co-op).
      Complete a game without an INT (30 points): Complete a game without an interception, 5 min+ quarter length (non co-op).
      6 Rush TDs with the Dolphins (50 points): 6 Rush TDs in a game with the Dolphins (non co-op).
      Catch 10 passes in a game (50 points): Catch 10 passes in a game with one receiver (non co-op).
      Complete game without fumbling (25 points): Complete a game without fumbling, 5 min+ quarter length (non co-op).
      2 TD Punt Returns in a game (65 points): 2 TD Punt Returns in a game (non co-op).
      Intercept 6 passes in a game (50 points): Intercept 6 passes in a game (non co-op).
      Hold a Rival to under 300 yards (50 points): Hold a Rival to under 300 yards total offense in a game (non co-op).
      Score 60 points in a Rival game (30 points): Score 60 points in a Rival game (non co-op).
      Score 40 points in a Rival game (20 points): Score 40 points in a Rival game (non co-op).
      Record 12 sacks in a game (50 points): Record 12 sacks in a game (non co-op).
      6 sacks with 1 player in a game (50 points): 6 sacks with 1 player in a game (non co-op).
      80% completion for a game (50 points): 80% pass completion in a Franchise game, 5 min+ quarter length (non co-op).
      7 Pass TDs with the Falcons (50 points): Throw 7 pass TDs in a game with the Falcons (non co-op).
      550 Pass Yds with the Titans (50 points): 550 Pass Yds in a game with the Titans (non co-op).
      300 Rush Yds with the Jets (10 points): 300 Rush Yds in a game with the Jets (non co-op).
      Hold a Rival to under 20 points (10 points): Hold a Rival team to under 20 points in a game (non co-op).
      Midway Monster (50 points): Create a legendary player from the past.
      Can You Believe These Seats?! (30 points): Celebrate a touchdown in a wall hotspot.
      Steal Their Thunder (30 points): Steal an opposing player’s touchdown celebration.
      Slam Dunk All-Star (30 points): Dunk the ball over the goalpost (or at least attempt to) after a touchdown.
      Shine In The Spotlight (30 points): Celebrate a touchdown in an endzone hotspot.

    Additionally, there is one secret achievement:

      Now Here’s A Guy (50 points): “Thanks for buying Madden NFL 09. Here’s to another 20 years.” Create a player named “John Madden” and assign him to any team.
  • Filed under: Random | Tags: , , , , , , , , | vrskidsv | Comments (2)

    Joystiq reports that the long-awaited Resident Evil 5 demo is coming very soon. While it’s been out on Japanese consoles for quite a while, American audiences haven’t gotten a chance to try the game. It will come to the Xbox 360 on January 26, and enjoy a week of exclusivity. After that, we assume the following Thursday, the PlayStation 3 will have its turn. Resident Evil 5 is on the most-anticipated list for a lot of gamers this season, but early previews have some wondering if it’s too similar to its predecessor. Luckily, soon players will get a chance to test the game and see how they feel about its similarities for themselves.

    IMAGE TAKEN From 1up.com (credit them.)

    Resident Evil 5

    Filed under: Random | Tags: , , , , , , , , , , , , , , | vrskidsv | January 14, 2009 Comments (9)

    Designing games around a system’s strengths is always a good idea — and Skate It strives to strike a balance between understanding the DS’ limitations while making the most of its strengths. Solid controls, multiplayer options, and creation tools stand out, though some jagged textures and their frustrating side effects hamper an otherwise solid execution.

    Bland textures cause the most problems with Skate It, as they tend to smear parts of the environment together, making it hard to determine when a curb turns into a sidewalk before it’s too late to avoid a wipeout (even brushing against small objects in the game results in the same undesirable effect). When compared to other skateboarding games that give the player a more forgiving margin of error, Skate It misses the mark. But despite being more difficult and unforgiving than it needs to be, Skate It’s controls do a good job of making up for some of those frustrations.

    Click the image above to check out all the Skate It screens.

    You control your skater — displayed on the top screen — by drawing lines across the skateboard deck on the bottom screen, which elicits different effects depending on where and how you swipe the stylus. You push off the skateboard by pressing your stylus to the right of the deck and turn your skater by using the directional pad with your left hand (left-handed players can flip this around), and you execute grabs by holding down the left bumper. Once you get the hang of those basics, more complicated stylus strokes result in increasingly fancier tricks, which are essential to completing events in the game’s career mode.

    Single-player progression is similar to other skateboarding games: build your reputation by participating in events against other skaters in the world, eventually attain sponsorship, then go back through said events to boost your score…and that’s about it. It helps that most of the skate parks are well designed, but it’s the multiplayer features that keep the game from falling into monotony thanks to solid single- and multicard play. Additionally, any skate parks you create with the MySpot creation tools are shareable in either multiplayer mode, along with a logo-creation tool to customize your skater.

    Skate It on the DS is a decent choice for patient skateboarding fans, but casual players may want to hold out for a potentially more refined future installment.

    Filed under: Random | Tags: , , , , , , | vrskidsv | Comments (5)

                
                
             
             
             
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